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Re: Bug Thread: Discussion
Added Bone Armor soul vortex and a couple of otehr item bugs. Found below spells in the shortlist.
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Re: Chalice
The chalice does not seem to be attracting questing knights to attack the holder.
Discussion thread: Chalice not attracting questing knights |
Modding command.
Has anyone tested the #ap command in 3.15? I have tried to cut a move to 0 with no success. Similarly one.
Also tried negative numbers - no dif. |
Re: possible bug with Mandaha and Bone Armor
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At any rate, something in the combo of items my Mandaha wore cancelled out both the Bone Armor's Soul Vortex effect as well as the Mandaha's fatigue aura. |
Re: possible bug with Mandaha and Bone Armor
Yaii! Could you post a full listing of what that particular guy was wearing?
Not enough that you had to have bone armor and spirit helmet, but on a unit that autocasts a battlefield enchantment and has a fatigue aura to boot... *head explodes* http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: possible bug with Mandaha and Bone Armor
Frost brand; vine shield; pendant of luck; ring of regeneration; chi shoes; spirit helmet; bone armor.
He's since died, or I'd do the control-I thing to get the item numbers. |
Re: possible bug with Mandaha and Bone Armor
No problem on that. They're not such a big issue since the number of items is limited and the only ones that have duplicate names are Sword of Sharpness and Staff of the Elements.
Though it might be useful for the future to know that you can also get the item numbers by selecting the items in the forging screen and hitting shift-i. The biggest problem is when people leave unit numbers or weapon numbers out since there are e.g. 6 units named heavy infantry, 4 or 5 named light infantry, 3x Anathemant Salamander, 3x Anathemant Dragon etc. |
Re: Bug thread
Figured I'd put this in the right place:
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Re: Bug thread
Thanks. Sorry I forgot about that.
But what did I say about the monster numbers in just the above post? This one is waiting until I get that before going into the shortlist. It will probably also have to wait for the past after the currently imminent one. I expect we'll have a new crop of statfixes for the new units to add anyway, though we managed to weed most of those out in the beta. |
Re: Bug thread
Just fixed this one, so leave the tuatha, or make it green. Ri had the same problem.
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