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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder October 18th, 2002 03:16 AM

Re: Babylon 5 Mod
 
AGoetz: http://forum.shrapnelgames.com/images/icons/icon10.gif So noted.

BTW: I might have (FINALLY) got something (if you've drunk enuf beer) that remotely (sorta) looks like the Brakiri Avioki cruiser... http://forum.shrapnelgames.com/images/icons/icon12.gif

All that is left for the "touch of the path" for the Brakiri is a medium fighter and fighter group http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 18, 2002, 03:44: Message edited by: pathfinder ]

Val October 18th, 2002 04:47 AM

Re: Babylon 5 Mod
 
Now the Brakiri is a truely amazing accomplishment http://forum.shrapnelgames.com/images/icons/icon12.gif

PF - send the new AI along and I'll package it with everything else.

pathfinder October 18th, 2002 05:14 AM

Re: Babylon 5 Mod
 
Tommorow night ok? won't take long, I don't thimk, to finish the 5 main races and the others (only have EA and Narn with the "new" AI_Construction_Vehicle file).
I'll also zip up the Brakiri (both DOGA and the PF Version of the racestyle) tommorow.

[ October 18, 2002, 09:51: Message edited by: pathfinder ]

pathfinder October 18th, 2002 11:46 AM

Re: Babylon 5 Mod
 
Yo Val: empty that e-mail before it starts to overflow again...I just filled it with PF spam http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Timstone October 18th, 2002 12:53 PM

Re: Babylon 5 Mod
 
Yeah Val, empty the bucket, coz the open and close animations are coming your way!

Val October 18th, 2002 10:26 PM

Re: Babylon 5 Mod
 
Box is at 99% full, but I won't have an opportunity to empty it until late tonight/early tomorrow, so hold off 'til Sat night if you can http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder October 19th, 2002 02:44 AM

Re: Babylon 5 Mod
 
wwwhhhaaaaa..bad Markab! they beating up the EA in current test run... 5 Markab heavy destroyers with 6 particle cannon each just spanked 8 EA frigates with 3 medium lasers each....

[ October 19, 2002, 01:46: Message edited by: pathfinder ]

Suicide Junkie October 19th, 2002 05:27 AM

Re: Babylon 5 Mod
 
Have you got enough armor on those EA ships?
And, who's fleet costs the most?

pathfinder October 19th, 2002 06:02 AM

Re: Babylon 5 Mod
 
Not sure what the Markab had for aux equipment (sensors/ecm) but the EA had no armor at the time and no sensors or ecm. They now have the sensors and ecm (but not before the Pak'Ma'Ra wiped them a bit)

DOH...mistaken identity...twas the Grome (neutral) that whipped the EA...

[ October 19, 2002, 14:20: Message edited by: pathfinder ]

pathfinder October 19th, 2002 03:22 PM

Re: Babylon 5 Mod
 
Question on the AI_research: I did most of the AI in a quick, easy build. What are recommendations on making them unique (in how fast they research their race weapons and race-unque techs). Also, should I take out the weapon research that is not used in the AI_designcreation?

This is so the AI can cut to "the chase" so to speak and rapidly get tech it needs...

Also....post here if I left a tech out of a race's AI_research file. So many areass, I forget things http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ October 19, 2002, 14:25: Message edited by: pathfinder ]


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