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Re: STM "Final v1.7.5" Discussion
About fighters and Carriers, do we need them in the game?
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Re: STM "Final v1.7.5" Discussion
Only for races that make specific use of them in the Star Trek universe.
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Re: STM "Final v1.7.5" Discussion
I like the shuttles, but I remember in the Last episode of DS-9 that they used fighters--but thats cannon, shuttles are fine)
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Re: STM "Final v1.7.5" Discussion
ello again http://forum.shrapnelgames.com/images/icons/icon7.gif I cant say much as to game balance as I'm still awaiting it but Fighters dont really feel like Trek to me, tho DS9 was my favourite http://forum.shrapnelgames.com/images/icons/icon7.gif Tho I thought your shuttle Idea was a good replacement as long as it does not go overboard (According to my reading fighters in un-MODDED SEIV are pretty effective in combat).
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Re: STM "Final v1.7.5" Discussion
I found some information about the Space Monsters aspect, Atrocities.(Devnull MOD Version.)
* Space Monsters (This is an attempt to add Space Monsters to SE4 by modding. The Space Monsters are basically just a normal AI. However they do have their own tech tree with special hulls, components and facilities. They do not colonize and expand their empire, but operate from hidden invisible home planets.) Please note, the Monsters form an incredible challenge in a game (the AI is highly offensive, and the monsters have some nasty abilities). Use with caution in multi-player games, as they can (and have) completely wiped out starting empires. It seems to me that if the Space Monsters and similar items are going to be added, some special smoke & mirrors, among other things, may have to be added. However, the pay-off may be very significant if done right. |
Re: STM "Final v1.7.5" Discussion
This is a big'in!
Star Trek Mod v1.5.8 (BETA) 1. Changed Description of all Races Facility Technology in Tech Area file. 2. Added General Race Facility Technology to Tech Area file. 3. Added GR Research Centers I - III to Facility File. (GR - General Race) 4. Added GR Intelligence Centers I - III to Facility File (GR - General Race) 5. Changed Spy Network I - V Facility image to 302 6. Changed Sex Center I - III Facility image to 308 7. Changed Slave Labor Camp I - III Facility image to 358 8. Changed Pirate Space Dock I - III Facility image to 361 9. Changed Tholian Command Complex I - III Facility image to 365 10. Changed Tholian Training Center I - III Facility image to 366 11. Changed Tholian Research Network I - V Facility image to 367 12 Changed Radioactives System Extractor I - IIIFacility image to 357 13 Changed Resource Harvester I - V Facility image to 355 14. Changed Romulan Star Academy I - III Facility image to 331 15. Changed Prison Camp I - III Facility image to 368 16. Changed Romulan Senate Facility image to 370 17. Changed Tal'Shiar Command I - V Facility image to 323 18. Changed Romulan Science Academy I - III Facility image to 318 19. Changed Imperial Command I - III Facility image to 338 20. Changed Klingon Academy I - III Facility image to 339 21. Changed Prison Camp I - III Facility image to 359 22. Changed Forced Labor Camp I - III Facility image to 360 23. Changed Battle Arena I - III Facility image to 372 24. Changed Franchise Office I - III Facility image to 374 25. Changed Tower of Commerce I - III Facility image to 373 26. Changed Divine Treasury Shrine I - III Facility image to 346 27. Changed Salvage Yard I - III Facility image to 364 28. Changed Commerce Authority I - III Facility image to 375 29. Changed Spaceport Depot I - III Facility image to 336 30. Changed Holosuite Center I - III Facility image to 337 31. Changed Description of Pirate Space Dock I - III 32. Changed Research Network I - V to Tholian Research Network I - V 33. Added New Facility images 361 through 400 34. Changed Federation Council I - III Facility image to 377 35. Changed Utopia Planitia Shipyard Facility image to 381 36. Changed Starfleet Command I - III Facility image to 376 37. Changed Starfleet Academy I - III Facility image to 382 38. Changed Section 31 Facility image to 333 39. Changed Starfleet Intelligence I - III Facility image to 378 40. Changed Daystrom Institute I - III Facility image to 329 41 Changed Holo-Center I - III Facility image to 383 42. Changed Jem'Hadar Control Station I - III Facility image to 312 43. Changed Jem'Hadar Training Complex I - III Facility image to 313 44. Changed Founders Shrine I - III Facility image to 320 45. Changed Cloning Facility I - III Facility image to 324 46. Changed Vorta Administration Center I - V Facility image to 325 47. Changed Ketracel White Facility I - III Facility image to 308 48. Changed R&D Complex I III Facility image to 385 49. Changed Political Center I - III Facility image to 384 50. Changed Cardassian Central Command I - III Facility image to 379 51. Changed Cardassian Military Academy I - III Facility image to 387 52. Changed Remote Power Station I - III Facility image to 386 53. Changed Obsidian Order Center I - V Facility image to 380 54. Changed Labour Camp I - III Facility image to 388 55. Changed Breen Intel Center I - III Facility image to 351 56 Changed Breen Military Academy I - III Facility image to 353 57. Changed Breen Science Academy I - III Facility image to 354 58. Changed Atmospheric Modification Plant I - III Facility image to 356 59. Changed Breen Central Command I - III Facility image to 306 60. Changed Labour Camp I - III Facility image to 389 61. Changed Organic Extractor I - III Facility image to 323 62. Changed Planet Regenerative Shielding I - V Facility image to 390 63. Changed Drone Maturation Chamber I - V Facility image to 391 64. Changed Research Nexus I - III Facility image to 392 65. Changed Resource Nexus I - III Facility image to 393 66. Changed Intelligence Nexus I - III Facility image to 394 67. Changed Drone Programming Center I - III Facility image to 395 68. Changed ConVersion Complex I - III Facility image to 396 69. Changed Terrasphere Complex I - III Facility image to 397 70. Changed Planetary Bioelectric Field I - V Facility image to 71. Changed Description of Drone Programming Center I - III 72. Changed Bio-reclamation Complex I - V Facility image to 399 |
Re: STM "Final v1.7.5" Discussion
I am running into a problem. In my current test game everyone that I have encountered has declared war upon me. I am in 5th place playing against 5 AI races, and the rest of the 20 are neutrals.
Of the four neutrals I have encountered, only one is an ally, the others have declared war upon me. I have encountered the Federation, Klingons, and Ferengi and they all have declared war upon me. I have honorable selected as demenior, so I am confused as to why the AI's are being so hostile. Do any of you know of a way to prevent instant hostilities? What files would I need to mod, and in what way would I need to mod them? Thanks. |
Re: STM "Final v1.7.5" Discussion
Beta Testers, 1.5.9 is ready for play testing if your up for it. Check you email for the link to download it.
Also please read the email and if you feel like it, please respond to the questions. The latest patch does include all of the new facilities so you won't have to download them seperately. The upload should be done by 4:30 am PST |
Re: STM "Final v1.7.5" Discussion
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This is just an idea but make their hull designs all different according to ship size. "Probe" is a destroyer, "V'Ger" a battleship, "Nexus" a dreadnaught. I can't quite remember how the Devnull Mod made these work, but it was effective. Just substitute the monster images with Star Trek images and rework the monster components a bit to add more zing. Or instead of ship damaging weapons for all the monster AI creation files incorportate the Stellar Weapons or WMD for them, nebula makers, planet destroyers, warp point openers or closers. Is there a weapon that can effect population moral. Organinc plague weapons ect... Another idea for the monster AI would be to have their research focus heavily on intelligence so they could drop those nasty intelligence projects on empires at random. |
Re: STM "Final v1.7.5" Discussion
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