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Re: Babylon 5 Mod
I can't wait for .33 ohh i have to take a sponge bath every time i think of it.
ohhh the ai...... the pulse weapons...... *realises everyone is looking at him* Anyway how's the ai comming pathfinder? are they kicking your proverbial buttocks? |
Re: Babylon 5 Mod
Jam: Yeah, the flipping Pak'Ma'Ra are of all races *hides in shame* http://forum.shrapnelgames.com/images/icons/icon12.gif
Speaking of the AI: If, for example, the Gaim use only particle weapons, would I not delete/not enter research for say plasma in their AI_research file? Of course there is always the flipping EA which research ballistics, lasers, pulse and plasma http://forum.shrapnelgames.com/image...s/rolleyes.gif what a nightmare they gonna be to re-do http://forum.shrapnelgames.com/images/icons/shock.gif Oh man, this is going to take awhile....re-doing the EA so that they have 1 level early of each of their techs...bleah...I keep getting the levels screwed up... http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif Finally got the EA more or less done (at least the advanced laser is done so the laser/pulse weapons are available kinda early http://forum.shrapnelgames.com/images/icons/icon12.gif ) Now for EA Advanced Ballistic weapons EA done (for now), also added some levels of sensor/ecm support/advanced techniques Gonna have to hold off on Minbari...until their advanced weapons are clarified...They already had stuff advanced, fast forwarded anyways.. [ October 21, 2002, 03:02: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Well, in the tech for .32 anyway, the only weapons research the Gaim need is Gaim Tiny (Particle Beams), Gaim Light (PDF Scattergun), Gaim Medium (Scattergun), Gaim Heavy (Packet Torpedoes, Particle Concentrators), Point Defence, Ship Capture, Ballistic and Particle - that gives all the Gaim specific weapon techs as well as a scattering of Particle based general weapons.
When Val releases more Gaim tech (which he has indiciated that he has worked out, but hasn't indicated whether is will be in .33) that list may have to be extended. |
Re: Babylon 5 Mod
AGoetz: Yup, Gaim got those in the AI I done plus I worked on their ship capture (they get the "full Monty" http://forum.shrapnelgames.com/images/icons/icon12.gif ) (or do in what I did to them today..hehe)
Ya'll verify please, the following techs (available): Shields: Abbai, Minbari, Vorlons, Shadows (anyone else?) Jammers: Minbari (anyone else?) ECM Support: ? (EA Have full tech here atm) Sensor Support: ? (EA have full tech here atm) Advanced ECM techniques: ? (EA full tech atm) Advanced Sensor Techniques: ? (EA full tech atm) Llort only get level 1 sensors (IIRC). No ECM or multi-track. unless Val dials-in their targeting lasers http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 21, 2002, 03:48: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val: Hope you're checking in on a smoke break... http://forum.shrapnelgames.com/images/icons/icon10.gif
New bmp's for structures in your mailbox plus miscellaneous .. you may have a place of power? http://forum.shrapnelgames.com/images/icons/icon6.gif I guess it's about 3.45pm your end? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
Done about as much as I know how to do with the weapons tech/research for Narn, Vorlons, Minbari, EA, Gaim, Centauri.
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Re: Babylon 5 Mod
Val: private message.
[ October 22, 2002, 17:29: Message edited by: jimbob ] |
Re: Babylon 5 Mod
Nuts: Just upgraded DOGA L3 and lost all of Val's parts http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
wheee.....just had to get correct parts list to correct folder... http://forum.shrapnelgames.com/image...s/rolleyes.gif [ October 22, 2002, 04:04: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val: any comment on my mail?
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Re: Babylon 5 Mod
Hey All! Went back to PA for Sunday/Monday to clean my house and get the groundwork done for cable or dsl connection. Lots of mail to check tonight, eh?
Timstone The anim for the jumpgate is more like a flipbook than a GIF, you just make a progressive picture from frame to frame and it will 'flip' through them. Black is the mask color. Nomor Sorry, missed your request or I would have posted it as it is. I will try to post 1.49.33 tonight/tomorrow. I also saw the new stuff you sent, but have to wait until later to really get a good look at 'em. PF I may have some new parts for you for DoGA, I have to check and see when I Last made some. I have almost finished the Pakmara and am working on the Abbai and Raiders (since they are important for the PBW). Not really doing much to them other than minor modifications, excellent work on the sets!!!! All that and AI http://forum.shrapnelgames.com/images/icons/icon12.gif I think the easiest way to do the research bit (from when I was doing AI) is to play the race and research stuff as you would , but only 4 projects at a time. Don't worry about shield research yet, it's useless. Jammers - Minbari and ancients. AGoetz The Gaim will now also have their bulkheads (which work like old SE IV style armor) Jamrobo Pulse weapons have been fixed (I hope to your liking). All I was thinking about giving all Ancient class vessels an inherent mine sweeping ability, based on size. What do y'all think? |
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