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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron March 2nd, 2004 04:45 PM

Re: STM "Final v1.7.5" Discussion
 
Space monsters need to be immune to intel projects, as if they are not, you could quite easily capture their HW with PPP, or make it riot and rebel, or something else nasty. So, they can not do any regular intel, as they need a horde of intel points for CI.

Oh, and AT, I forgot to mention that you need to give them their special CI project as well. http://forum.shrapnelgames.com/images/icons/icon12.gif

AMF March 2nd, 2004 04:48 PM

Re: STM "Final v1.7.5" Discussion
 
Just curious: are you using any of the "generate resource/research/etc..." functionality inherent in 1.91? (these would be especially useful for space monsters!)
t
hanks,

Alarik


Quote:

Originally posted by Atrocities:
Beta Testers, 1.5.9 is ready for play testing if your up for it. Check you email for the link to download it.

Also please read the email and if you feel like it, please respond to the questions.

The latest patch does include all of the new facilities so you won't have to download them seperately.

The upload should be done by 4:30 am PST

<font size="2" face="sans-serif, arial, verdana">

Tnarg March 2nd, 2004 05:25 PM

Re: STM "Final v1.7.5" Discussion
 
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.

Ones that are not working are:

Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel

Any ideas on this?

Atrocities March 2nd, 2004 05:35 PM

Re: STM "Final v1.7.5" Discussion
 
Sorry about the bad URL. You should be getting a email with the correct address in a few moments.

I also will renumber all the facilites and fix them once I get the latest Version of the Facility pack. I thought I had it, but I was wrong. No big deal, just a bit of extra work.

Captain Kwok March 2nd, 2004 05:40 PM

Re: STM "Final v1.7.5" Discussion
 
Those should work, but the bonuses only show up on the research/intel/resource screens and not the planet display IIRC. http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron March 2nd, 2004 06:51 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.

Ones that are not working are:

Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel

Any ideas on this?

<font size="2" face="sans-serif, arial, verdana">They worked fine for me when I was setting them up in FQM. http://forum.shrapnelgames.com/images/icons/icon7.gif

JR March 2nd, 2004 06:54 PM

Re: STM "Final v1.7.5" Discussion
 
Ok, now I'm officially confused ( What? Again?)

I've previously downloaded everything I needed to get ver 1.5 going, but now there's a new SEIV Version, new STM Version, new Versions of planets, facilities, etc.

WHAT OH WHAT do I need to load and play SEIV and the latest STM if I were to do it from SCRATCH? And where would I get all of the updates ( working links would be nice http://forum.shrapnelgames.com/images/icons/icon12.gif )

I'd like to eliminate all of the old Version updates and patches but I'm afraid I'll delete something I need. That's why I'm asking all these questions.

Thank You ever so much


JR

Anyone? Anyone at all.

Imperial March 2nd, 2004 07:47 PM

Re: STM "Final v1.7.5" Discussion
 
I would patch SEIV to the latest 1.91 patch.

Then get the latest Versions of inage mod and load these into your vanilla (base) SEIV folders.

get and load STM 1.51
I wont post links-- bandwith issues and such often make sites unreachable -- the curse of computers. Also STM and this game in general is a work in progress, so expect new Versions of mods image packs etc to happen.

Tnarg March 2nd, 2004 08:18 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Tnarg:
Bummer, I have been running a few games to see if some of the new planet ablilities work, and am having no luck.

Ones that are not working are:

Resource Geneneration Modifier Planet: Min\Org\Rad
Planet Point Generation Modifier: Research\Intel

Any ideas on this?

<font size="2" face="sans-serif, arial, verdana">They worked fine for me when I was setting them up in FQM. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmm, I have checked this a couple of times, and checked Captain Kwok's advice. I may be imputting the values incorrectly. Imperator Fyron, how are you imputting these values, if you could please provide an example.

Thanks

Atrocities March 2nd, 2004 08:47 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
Ok, now I'm officially confused ( What? Again?)

I've previously downloaded everything I needed to get ver 1.5 going, but now there's a new SEIV Version, new STM Version, new Versions of planets, facilities, etc.

WHAT OH WHAT do I need to load and play SEIV and the latest STM if I were to do it from SCRATCH? And where would I get all of the updates ( working links would be nice http://forum.shrapnelgames.com/images/icons/icon12.gif )

I'd like to eliminate all of the old Version updates and patches but I'm afraid I'll delete something I need. That's why I'm asking all these questions.

Thank You ever so much


JR

Anyone? Anyone at all.

<font size="2" face="sans-serif, arial, verdana"><font color=BLUE>OFFICAL PUBLIC VERSION IS 1.5.1.1</font>
<font color=red>Beta Version is 1.6.0</font>


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