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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

capnq June 2nd, 2008 09:51 AM

Re: Bug thread
 
I couldn't find any previous reports of this with the search function.

In a v1.15 SP game, I got an event in which an independent assassin attacked one of my commanders. In Messages, this was listed as "There was a battle in Cimri (special)." The commander had bodyguards, but they did not take part in the battle. After the commander died, the bodyguards were back in the province's garrison.

Unfortunately, I don't have the previous turn saved to prove that the bodyguards were assigned to the commander before the assassination.

MaxWilson June 2nd, 2008 10:11 AM

Re: Bug thread
 
Huh. I had that indy assassin event in my most recent game, too, on turn 2. I hadn't assigned any bodyguards though (in fact it attacked a commander who was recruited on turn 2).

-Max

Bananadine June 2nd, 2008 11:32 AM

Re: Bug Thread: Discussion
 
A smallish bug: Darkness penalties are not listed properly in the most detailed stat views for units with darkvision 50. More specifically:

I'm playing as MA Abysia, and Utterdark has been cast. When I click a humanbred's Attack Skill value, I see:

Basic Attack Skill: 10
Darkness: -5
Current Attack Skill: 5

But when I click an Abysian Infantry's Attack Skill value, I see:

Basic Attack Skill: 10
Current Attack Skill: 7

So there's a penalty of 3 points that's applied but not listed.

MaxWilson June 2nd, 2008 12:42 PM

Re: Bug Thread: Discussion
 
Oh, I see. It should say "Darkness: -3".

Twan June 3rd, 2008 08:23 AM

Re: Bug Thread: Discussion
 
Quote:

Edi said:

To the short list that goes.

The Mictlan Nahualli used to be upkeep-free, but that was fixed long ago. I missed the Skratti that time around.

Just in case you forgot this (not added in the short list yet).

Units are :

U1652
U1653

Edi June 3rd, 2008 09:08 AM

Re: Bug Thread: Discussion
 
Nope, didn't forget. Wasn't around during the weekend and yesterday. I'll add those when I get home later this evening.

weimaar June 3rd, 2008 12:55 PM

Re: Bug thread
 
Patch 3.17: Mid age Man commanders cannot build any temples!!!

Edi June 3rd, 2008 04:19 PM

Re: Bug thread
 
Quote:

weimaar said:
Patch 3.17: Mid age Man commanders cannot build any temples!!!

Normal commanders and even sacred commanders cannot and are not supposed to be able to. Commanders with holy magic (e.g. monks) can build temples. Unless you're telling me units with holy magic can't build temples, this is WAD.

weimaar June 3rd, 2008 04:24 PM

Re: Bug thread
 
Daughters of avalon and mothers of avalon cannot build the temple. Although they are priests level 1. What is a WAD?

Edi June 3rd, 2008 04:28 PM

Re: Bug thread
 
Wrong. Look again more closely. They are sacred units but they do NOT have holy magic of any kind. In fact the only unit in MA Man that does have holy magic is the Monk. The sacred tag looks a bit like holy magic, but not too much. Take a look at the monk to see what I mean.

WAD.


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