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Re: Babylon 5 Mod
The Last time I tried to apply sight obscuration to asteroid fields it made them invisible! And yet did not affect any ships that enetered the sector. Dang... so as far as I know it only works for hiding ships with storms. Does this conversation mean that it has changed and asteroids work properly with sight obscuration now? Or is this pure speculation?
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Re: Babylon 5 Mod
Pure speculation, though we'll be testing it soon enough.
Any suggestions for an Archon http://forum.shrapnelgames.com/images/icons/icon12.gif IF Sorry, wasn't meaning to imply that you were saying they were like Trek cloaks, was just saying that since that was the only way to do it I wasn't really for it (not that I am the final word). Though I am for Jammers for the ancients so they can't be scanned to see what they are carrying. I'll work on splitting up the various kinds of cloaking/jamming so at least we have a start in whatever direction we decide to go. |
Re: Babylon 5 Mod
The cloaked scout for the Vorlons wasn't meant to be a war ship, just something basic to represent them keeping tabs on their "projects". http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
A special ship to spy with... very small, like a probe?
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Re: Babylon 5 Mod
Or more like their personal transports?
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Re: Babylon 5 Mod
If the Vorlons are going to have a auto-stealth spy ship, I propose no larger than Frigate (I'd prefer only an Scout or Escort size) - otherwise you'll be facing Spy Ships able to gut a Younger Race Battleship - and Tech-difference or no Tech-difference, that is getting a bit much ...
After all the Technomage illusion-ships are Frigate sized from memory - and I'm interested to see if they will be worth having in an actual game where their hidden flag could mean something (it's useless against the AI) |
Re: Babylon 5 Mod
Val, prolly the personal transport or something.
Agoetz, it is supposed to be smaller than a scout. |
Re: Babylon 5 Mod
AGoetz
Yeah, the hidden flag is pretty useless against the AI, though if the AI is using the Technomage illusionary ships (I'm working on a special Technomage ship design AI - though if PF wants to do the research file http://forum.shrapnelgames.com/images/icons/icon12.gif ), it could confuse a human player who isn't paying attention. IF Maybe a personal transport/flyer type thing then that will be pretty small, like between a fighter and scout. Give it some built in stuff and then you would be left to outfit it. Wouldn't be able to effectively carry more than a defensive weapon or so - if it hoped to have any sort of speed. Could give the same to all ancients, make it an observation ship. But we would have to give the ancient facilities an ability to scan and see whatever level cloak it is so it would be harder for the Vorlons and Shadows to spy on each other. |
Re: Babylon 5 Mod
So is this for .33 or is it for .34? http://forum.shrapnelgames.com/images/icons/icon10.gif
Looks like Summer's finally over. It tried to snow today. http://forum.shrapnelgames.com/images/icons/tongue.gif (sorry off the topic http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ October 24, 2002, 02:24: Message edited by: Nomor ] |
Re: Babylon 5 Mod
.34 - don't want to delay .33 any longer than I have to.
Actually snowed here (in Mass) this morning, though it all melted by midday. [ October 24, 2002, 02:28: Message edited by: Val ] |
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