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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi June 12th, 2008 06:14 AM

Re: Banquet for the Dead vs. caster (Ashdod)
 
Apostatic Warrior added. Also changed colorcode for fixed entries from green to darkgreen to spare my eyes. Looks much better now...

Renojustin June 13th, 2008 06:03 PM

Re: Banquet for the Dead vs. caster (Ashdod)
 
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.

Endoperez June 13th, 2008 06:17 PM

Re: Banquet for the Dead vs. caster (Ashdod)
 
Quote:

Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.

I think they go mad when riderless. Usually this means they attack friendlies, sometimes it means they do something useful.

Edi June 13th, 2008 06:55 PM

Re: Banquet for the Dead vs. caster (Ashdod)
 
Quote:

Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.

Special hardcoded behavior, they attack nearest unit, whether friend or foe, until killed. The lobster does not survive the battle anyway, it's a tempsecondshape.

Dedas June 14th, 2008 08:53 AM

Re: Banquet for the Dead vs. caster (Ashdod)
 
Bug - it can snow in cave battlefield terrain.

Maraxus June 14th, 2008 01:23 PM

Bug
 
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.

Edi June 14th, 2008 01:29 PM

Re: Bug
 
Quote:

Maraxus said:
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.

Known bug, in the shortlist. It is one of the more odious exploits, which allows moving stratmove 1 units several provinces in one turn.

Endoperez June 15th, 2008 10:40 AM

Re: Bug
 
A resource-increasing event has no effect
I got the event "The local lord has something something slave labour, permanently increasing resources in the province" as on turn 2, as MA Ulm. I had exactly the same number of resources available as I had last turn.
1) The event bonus doesn't stack with Ulm resource bonus in forts.
2) The event doesn't give any resources at all.
3) The event doesn't give any resources on the turn it happens.

Coldshard June 19th, 2008 06:19 PM

Re: Bug
 
LA Pythium Reveler seems to have a much lower chance of gaining an extra magic path than the listed 20%. After recruiting nearly 100 of them I had 0 which had gained an extra nature or blood.

I'm not sure if this is a typo or a bug though.

llamabeast June 19th, 2008 06:58 PM

Re: Bug
 
I am skeptical of this last one, simply because I have had a fair few revelers with blood. Also the chance is 10%, not 20%, because half of the randoms will be nature.


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