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Re: Babylon 5 Mod
Val: More PF spam! Sent ya the draft Technomage AI http://forum.shrapnelgames.com/images/icons/icon12.gif and the rest of the AI too http://forum.shrapnelgames.com/images/icons/icon10.gif
BTW ok by me on the type ship stuff. Popcorn!...Peanuts! Get your latest PF B5 AI here.. http://forum.shrapnelgames.com/images/icons/tongue.gif Latest B5 (non-gold) AI. Added technomage (draft) and tweaked all AI_research files. 1035562311.zip [ October 25, 2002, 17:15: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Val
Here another arguement for having WP's on planets. Took this from Maxims of Bonaparte's. "The fate of a Nation may sometimes depend upon the position of a fortress." Sorry that I haven't joined in on the forum lately, due to demands of work and home. Lighthorse |
Re: Babylon 5 Mod
Lighthorse: We got a saying in my gaming group: Real life first...
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Re: Babylon 5 Mod
PF
Fair enought. Lighthorse |
Re: Babylon 5 Mod
Lighthorse
Real Life always has to come first, otherwise the game will suffer in the long run http://forum.shrapnelgames.com/images/icons/icon12.gif I do like WPs in the regular game of SE IV, my argument has only been against them in the B5 Mod, not that I don't think they would be useful, just that they aren't in line with the B5 universe that I have read up on. PF Thanks for the latest / greatest, does it come with real butter or that fake oil stuff? |
Re: Babylon 5 Mod
Parkay http://forum.shrapnelgames.com/images/icons/icon12.gif
hehe...me having a fit with the bLasted Hyach in my test game of the new AI...mainly 'cause ahm too lazy to co-ordinate space yards to up my fleet and/or replace fighters. Those Hyach are using large mount particle cannon IV and heavy bolter iv in heavy cruisers with a single PD particle weapon. so far I have "only" lost one small planet in sector and all the defense on a tiny moon, not to mention 3 escort carriers, coupla hundred fighters and dozen or so destroyers, frigates and light cruisers. I find that I MUST use space born defenses of all "flavors" in order to survive. I have a heavy pulse space station a fighter station an anti-fighter station then a base space yard for repairs on all planets in the two contested systems. Been interesting... BTW WPs have not been "involved" yet. Currently only put PD/anti-fighter weapons, sensors and armor on them. Oh and I can't build/emplace enough mines to more than be an inconvience to the Hyach... [ October 25, 2002, 20:17: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
I can't believe it's not butter http://forum.shrapnelgames.com/images/icons/icon12.gif
Yeah, the Hyach will also have some new components in a bit that will make them an even harder opponent. That along with their special Stealth Sub ships... not a fun race to piss off. Good thing they have such a low birth rate and are pretty non-aggressive! |
Re: Babylon 5 Mod
Quote:
And I like the nomad thing http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
Jimbob
I hoped you'd like the nomad stuff, it is based off of stuff you suggested mixed with some stuff I had put in for .33 http://forum.shrapnelgames.com/images/icons/icon7.gif The only thing is, if I can get this out this weekend or so, any nomadic empire in the PBW should remake their EMP file. |
Re: Babylon 5 Mod
Yah, and now I wanna play a nomad instead of these crappy... crpyy.. oh, what the heck was I playing again?
..oh yah, stinkin' Minbari! What was I thinking? Edit: Val, I'll have the remote resource comps to you tomorrow night + some ship types. [ October 26, 2002, 00:17: Message edited by: jimbob ] |
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