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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
15. Putting weapons on your ship designs.
Rollo (*in trollish mood today) |
Re: Gamey Tactics and Bug Exploits Thread
All four of those forms of surrendering are completely different uses of the surrender option.
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Re: Gamey Tactics and Bug Exploits Thread
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(I think this is significantly differant from 9.) |
Re: Gamey Tactics and Bug Exploits Thread
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
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Re: Gamey Tactics and Bug Exploits Thread
Turtling yourself into a corner. (Using Warp closers and system shields)
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Re: Gamey Tactics and Bug Exploits Thread
Declearing war on an ally and attacking at the same turn.
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Re: Gamey Tactics and Bug Exploits Thread
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Re: Gamey Tactics and Bug Exploits Thread
1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. |
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