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-   -   Gamey Tactics and Bug Exploits Thread (http://forum.shrapnelgames.com/showthread.php?t=10018)

openair July 28th, 2003 12:51 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by Imperator Fyron:
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.

<font size="2" face="Verdana, Helvetica, sans-serif">y not just say surrendering period then? lol...

geoschmo July 28th, 2003 12:53 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by openair:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.

<font size="2" face="Verdana, Helvetica, sans-serif">y not just say surrendering period then? lol...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">The point is it's a list that game owners can choose from. They probably wouldn't ban all of these separatly or they would just say no surender. But they might want one or a couple not allowed but the others to be allowed.

Rollo July 28th, 2003 12:57 AM

Re: Gamey Tactics and Bug Exploits Thread
 
15. Putting weapons on your ship designs.

Rollo (*in trollish mood today)

Fyron July 28th, 2003 12:58 AM

Re: Gamey Tactics and Bug Exploits Thread
 
All four of those forms of surrendering are completely different uses of the surrender option.

DavidG July 28th, 2003 01:02 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by Imperator Fyron:
9. Gifting/trading planets.

<font size="2" face="Verdana, Helvetica, sans-serif">9b. Gifting a planet for the primary purpose of keeping an another player alive.

(I think this is significantly differant from 9.)

DavidG July 28th, 2003 01:09 AM

Re: Gamey Tactics and Bug Exploits Thread
 
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.

Ragnarok July 28th, 2003 01:12 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Turtling yourself into a corner. (Using Warp closers and system shields)

primitive July 28th, 2003 01:14 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Declearing war on an ally and attacking at the same turn.

Fyron July 28th, 2003 01:14 AM

Re: Gamey Tactics and Bug Exploits Thread
 
Quote:

Originally posted by DavidG:
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
<font size="2" face="Verdana, Helvetica, sans-serif">I don't. As I said previously, just allowing the Surrender option to be enabled DOES NOT mean that every possible use of it is to be considered allowed. You could leave it on for the purpose of allowing a defeated empire to surrender, but still not want merging empires to be allowed.

Fyron July 28th, 2003 01:17 AM

Re: Gamey Tactics and Bug Exploits Thread
 
1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.


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