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Re: PPB -vs- Standard Shield (question)
AFAIK, there is no graphic effects in combat replay when seakers hit target, except the final destruction of course. Seakers just disappear in replay.
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Re: PPB -vs- Standard Shield (question)
I've noticed that when direct fire and PD weapons hit shielded fighters, the small explosion animation plays when the shot doesn't destroy a fighter, but when one finally does get blown up, the shield animation plays... go figure http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: PPB -vs- Standard Shield (question)
fighter's shields dont get sapped down or destroyed - untill Last kT of the fighter is destroyed its shield 'operate'.
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Re: PPB -vs- Standard Shield (question)
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Happens quite a lot actually, always with a special weapon that does damage -- ppb or that temporal shield and armor skipping weapon. It never (?) happens with APB, WMG, engine destroyer, subverter, etc. This problem seemed to come and go as different patches were released. |
Re: PPB -vs- Standard Shield (question)
shiels count as hitpoints on units.
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Re: PPB -vs- Standard Shield (question)
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I believe that unit stacks carry over damage to the next unit in the stack. If the next hit is not a PPB, it will include the shield in the check to see if the items is destroyed. Unless they keep a counter of the shield strength of the 'top' unit separate from the the damage accumulator. It would be interesting to see if you stored up 60 carryover damage on a fighter stack, if the next PPB hit took out something like 5 or 6 of the buggers. I do not believe any damage carryover (units or ships) ever remembers what type of hit the damage carried over from. It always gets added straight to the new hit, as far as I know. |
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