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Re: Pirates & Nomads Strat Help
TDM AIs don't get so hung up on baseships, and are highly reccommended.
Just be sure to use the AIPatcher on them so they will work with P&N. |
Re: Pirates & Nomads Strat Help
Quote:
By the way SJ, I removed the "Is not a pirate=1" line from the battlemoon entry in vehicles.txt, but I didn't see battlemoon in the tech tree for my pirate race. What do I have to do to get a battemoon for the pirates. Please. Pretty please? [ August 05, 2003, 20:21: Message edited by: Arkcon ] |
Re: Pirates & Nomads Strat Help
IIRC, battlemoons need max tech in both ship and base construction. It may require some stellar manipulation, too.
[ August 05, 2003, 23:11: Message edited by: Suicide Junkie ] |
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