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Re: suggestions for fun mods?
Check out the star trek mod or the ast mod.
very good mods Devnull is interesting.... Proportions on a small map would be a great game with a multi planet start... sweet mod if you want different weapons coming at you |
Re: suggestions for fun mods?
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Re: suggestions for fun mods?
FQM is what I play most. While I like to play other mods, they just seem sort of empty without the system variety in FQM.
My only complaint (whine) is that there are no other mods built on FQM. So there is little of the gameplay/technology variations that I like about other mods such as P&N. It doesn't look too difficult to combine FQM and P&N, but I just haven't gotten to it yet. |
Re: suggestions for fun mods?
Actually, Devnull has FQM Standard 1.13 built into it. AST and the Star Trek Mod both have FQM Deluxe built into them. The Peace Station Mod does as well. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: suggestions for fun mods?
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Edit: Added standard before Fyron posted again and corrected me... [ August 06, 2003, 02:10: Message edited by: Captain Kwok ] |
Re: suggestions for fun mods?
Is the system variability in FQM functional, or graphical? Qualitatively, how does it alter the game experience? And, if I create a map with FQM, but want to, e.g., play Pirates and Nomads on PBW, how can I create the game in the first place? Aren't the race modifications for Pirates and Nomads needed when I create the game? Or, is there some way to import a map made in FQM as the map I start with in my P*N game? Sorry to be so ignorant -- I am trying want to make sure that when I set up my next game, I know what I'm doing so the players won't mutiny! http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks! Merry |
Re: suggestions for fun mods?
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Then copy the map to P&N. Run P&N, and hit load map. Presto. Add your races, and play. |
Re: suggestions for fun mods?
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Also, the large numbers of asteroids mean you can do lots more Remote Mining, which is very good for the Pirates and Nomads. http://forum.shrapnelgames.com/images/icons/icon12.gif [ August 13, 2003, 19:41: Message edited by: Imperator Fyron ] |
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