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Re: PBW Hate everyone game - join now
With "Tesco Rules" I'll join.
I like the "Hate everyone" rule best of all those rules stated in that post. |
Re: PBW Hate everyone game - join now
Though I could be wrong, I think one of the attractions to KOTH (single) is speed. It holds a fairly high level of anticipation and games go fairly quickly. With 10 players, the game could go for quite a while (and you can forget having 10 players be on at the same time on a Saturday or Sunday).
Also, game winners are already influenced by varitions in luck. System location, breathables, etc. Having 10 players would, IMO, result in even more of a luck factor for a winner (and less skill). Just my take on it without thinking really deeply. |
Re: PBW Hate everyone game - join now
One could create a "dull map" with every system the same with all systems having two warppoints.
Setting stating points as equally apart as possible (10 players, 10 systems?) The more I think of it the more I like it, 1 system per player. What to do, build only warships or colonize aswell? We can make systems with many colonizable planets, all same atmosphere and say that so that all players choose same atmosphere. [ August 04, 2003, 21:22: Message edited by: Ruatha ] |
Re: PBW Hate everyone game - join now
I agree that trying to limit alliances is futile – multiplayer game theory and all that.
Seems to me we need to define two aspects of KOTH-Multiplayer (KOTH-M): Game Setup and Rules: Allow Gifts/Tributes = False Allow Technology Gifts/Tributes = False Allow Surrender = False Can only send a General Message from the Communicate screen. KOTH-M Structure and Rules: Not sure about this. For example, say we start a game with 10 players at the Bottom of the Hill and the game concludes: Last man standing. Who moves up to the Middle of the Hill and who stays at the Bottom of the Hill? We need more than one player at the Middle of the Hill level to generate a game. I doubt we will have 10 Bottom of the Hill games to contribute their victors to the Middle of the Hill game – even Geo’s 2003 PBW tourney had only seven games of five players each (FYI: active KOTH players hovers around 30 +/- 2). If we want 10+ player games, realistically we may get two going initially. They each contribute their top 5? players to the next level. So we get a two level hill… |
Re: PBW Hate everyone game - join now
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Gecko |
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Geoschmo |
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[ August 04, 2003, 22:01: Message edited by: Gozra ] |
Re: PBW Hate everyone game - join now
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Gecko |
Re: PBW Hate everyone game - join now
that would be nasty geo... 10 warp points to 10 other players... ( 10 planet start and no other planets http://forum.shrapnelgames.com/images/icons/icon12.gif )
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Re: PBW Hate everyone game - join now
Ok, you all tell me what you think of this.
Until someone comes up with a better name let's call it The L.M.S. League. http://forum.shrapnelgames.com/images/icons/icon7.gif </font>
The reporting a loss thing let's us use the automated ladder league that I mentioned a while back. Do we think this would get enough players to make it worth doing? Geoschmo [ August 05, 2003, 01:16: Message edited by: geoschmo ] |
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