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-   -   starfury shipsets (http://forum.shrapnelgames.com/showthread.php?t=10076)

Chronon August 7th, 2003 06:14 PM

Re: starfury shipsets
 
Thanks for the info Captain Kwok. I was hoping that Moray would work, but I guess I'll have to learn how to use Anim8tor. I hope it's not too steep a learning curve...

Captain Kwok August 7th, 2003 06:26 PM

Re: starfury shipsets
 
Anim8tor is ok, but I don't think it's very powerful, but with some practice I'm sure you can produce decent to good results.

Most of the stock ships were made with 3D Studio Max. However I'm keeping my eyes open for a good dedicated .x program that can work just as well.

Taera August 7th, 2003 08:50 PM

Re: starfury shipsets
 
how about that - mail microsoft about what program is the best for .x files.

Chronon August 8th, 2003 06:10 AM

Re: starfury shipsets
 
I did a little looking around on line, and discovered a program by Inivis called AC3D. Has anyone used this program? Is it any good?

Link:www.ac3d.org

Captain Kwok August 8th, 2003 06:13 PM

Re: starfury shipsets
 
Quote:

Originally posted by Chronon:
I did a little looking around on line, and discovered a program by Inivis called AC3D. Has anyone used this program? Is it any good?

Link:www.ac3d.org

<font size="2" face="Verdana, Helvetica, sans-serif">Looks good. I like how it can handle POV-Ray files...so you'd be able to use a basic Moray/Pov-Ray object and then use the program to save it to .x format with any textures you want...at least I hope!

Chronon August 8th, 2003 07:44 PM

Re: starfury shipsets
 
Hmm...I hadn't thought of that possibility. If it works, then all my time spent learning Moray won't be lost. If you figure out how to do the file conVersion, please let me know!

tesco samoa August 8th, 2003 09:36 PM

Re: starfury shipsets
 
hey kwok would you like to do another se4 guest after the release of SF and show us how to make those x things ??

Captain Kwok August 8th, 2003 11:19 PM

Re: starfury shipsets
 
Quote:

Originally posted by tesco samoa:
hey kwok would you like to do another se4 guest after the release of SF and show us how to make those x things ??
<font size="2" face="Verdana, Helvetica, sans-serif">Sure. I've had some experience with it so I'd be happy to help!

Chronon August 12th, 2003 03:54 PM

Re: starfury shipsets
 
I've done some searching, and posted over on the Inivis Boards, and have discovered that the Moray to .x conVersion (through AC3D) won't really work. The problem is that AC3D will export into Povray, but cannot import from Povray. So, I cannot go Moray to Povray to AC3D to DirectX.

So, it looks like I'll be learning AC3D. I hope it doesn't take as long as it did for Moray... http://forum.shrapnelgames.com/images/icons/icon12.gif

Captain Kwok August 12th, 2003 11:01 PM

Re: starfury shipsets
 
Quote:

Originally posted by Chronon:
I've done some searching, and posted over on the Inivis Boards, and have discovered that the Moray to .x conVersion (through AC3D) won't really work. The problem is that AC3D will export into Povray, but cannot import from Povray. So, I cannot go Moray to Povray to AC3D to DirectX.

So, it looks like I'll be learning AC3D. I hope it doesn't take as long as it did for Moray... http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Rats. There are lots of programs that can go into Moray/POV-Ray format, just none that go the other way. Like you said, it looks like we'll be learning new programs...

On a more positive note...

One of the benefits of the ac3d program is that it looks like you can edit vertices and such, which is helpful for making ships for Star Fury.

I'll have to try out this program and see if I can good results in the game. I'll report back my findings in a few days.

[ August 12, 2003, 22:08: Message edited by: Captain Kwok ]


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