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Re: Bio-Psych Mod v1.16
Well, the mounts should up the supply usage, too. So hopefully that will balance that a little. I thought abut making it larger, but I do want smaller ships to be able to take it. I might up the supply use a little and drop the structure value some. That makes sense as the weapon is "marines" rather than an actual piece of equipment.
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Re: Bio-Psych Mod v1.16
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They stack, getting net 0 bonus/penalty. The best of each ability is used, thus granting 40 bonus to both. |
Re: Bio-Psych Mod v1.16
I thought if the components were different families the bonuses would stack. Wouldn't the +40 attack and -40 attack stack for a 0 net? And if it did, why bother using both units?
[ August 12, 2003, 20:16: Message edited by: KnidVermicious ] |
Re: Bio-Psych Mod v1.16
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If that's the case then there really is no reason to ever put offensive or defensive detractors on Troop or Satellite components, since both allow dissimilar stacking. Quote:
[ August 12, 2003, 20:19: Message edited by: Loser ] |
Re: Bio-Psych Mod v1.16
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Re: Bio-Psych Mod v1.16
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Re: Bio-Psych Mod v1.16
If it only counts the best one, that's going to make several components useless.I'll run some tests tonight (hopefully) and see what happens. It'd be great if anyone else could run some tests to corroborate. Does the same problem come up with ships?
In the meantime here's v1.01. Mostly minor changes Text File1060716774.txt Zip File1060716927.zip [ August 12, 2003, 20:40: Message edited by: KnidVermicious ] |
Re: Bio-Psych Mod v1.16
Ships would have the abilities all stack when they are on different families, so using the same comps on one ship gets it both the penalties and both the bonuses for a net effect of 0. With 2 components in the same family, just the best bonus is used.
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Re: Bio-Psych Mod v1.16
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Re: Bio-Psych Mod v1.16
Could you please not change the name of the mod folder in future Versions? It would be best to leave it as "Bio-Psych Mod", to make it easy to install updates and not have tons of redundant folders...
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