![]() |
Re: Damage type question
Quote:
|
Re: Damage type question
Add this ability to Colonization module. Now you can irradiate colonists http://forum.shrapnelgames.com/images/icons/icon7.gif
Also, some mods - Proportions and AIC - use very large population mass and have special modules specifically designed for population transports. That would be a good target as well ! |
Re: Damage type question
Excellent ideas.
I was intending to add this to the Bio-Psych Mod. A new tech area like Xenobiology lets you understand alien physiology so you can make things that screw it up. I originally was going to make it a niche weapon like shield depleters, but with so many uses (kills Organics/Bugs dead!) maybe it needs a 5-10 level field. Also, how is Death Ray as a name? The idea was inspired by the Deathwand weapons from the Hyperion books, but I think Death Ray is pretty generic and Sci-Fi at the same time. Neural Shredder would have been good, but they've already got one. Synaptic Scrambler? Neural Whip/Lance? |
Re: Damage type question
It is 4 marines per boarding defense point in stock SE4. But, it is a wholey arbitrary number, and IMO it would be better to list various levels of training and/or equipment with similar numbers of marines instead of just more and more of them (mods like P&N and Adamant do this).
Quote:
[ August 13, 2003, 19:34: Message edited by: Imperator Fyron ] |
Re: Damage type question
Maybe you should focus on the degree to which the target is self-aware. Like Organic Components are more self-aware than a Master Computer, but mechanical life forms are self-aware enough to catch the damage as well.
Oblivion Ray Focus of unusual energy that causes self-aware patterns to fail in a catastrophic and destructive manner. |
All times are GMT -4. The time now is 02:12 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.