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Re: Derlicts
Its 15% because it replaces three different components. Check out the numbers for the baseship..
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Re: Derlicts
yeah, i was saying that a stellar manip component should take more mantainence than a computer.
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Re: Derlicts
It does; 15% of a MCs cost isn't anywhere near 4% of what a stellar manipulation component costs.
EDIT: Also rememeber that these have to be applied to the cost of the -entire ship-, not just a single component. [ August 22, 2003, 03:14: Message edited by: Phoenix-D ] |
Re: Derlicts
Ok, with maintenace set that way, add all the modifiers including the -75%/-88% for ships and bases.
EG: basic ship + MC = -60% for a total of 40% maintenance. Then multiply by your racial characteristics. 110% reduction ability means 10% off so x0.9 So, (100-75+15)x0.9 = 36% maintenance per turn for that ship with just the MC |
Re: Derlicts
Ok, makes more sense now. I'll probably reduce the base maintance cost a little too; the idea is to keep the average ship around 25%.
Hmm. Maybe a increase for sensors, ECM, and the Talisman too. Definitely not weapons, or shields. |
Re: Derlicts
I'd upload my Version to Shrapnel but..it doesn't seem to work. So I'll tweak it a bit more. Current list of changes:
Maintence base set to 100% in settings.txt. All ships have 100% maintence reduction, bases 110% Same numbers for the componts as below, more or less, and all stellar maip components except the warp openers/closers had their prices reduced by their maintence increase. The Talisman adds 10% to maintence, sensors, ECM, quantum reactors, stealth/scattering armor 1% each. Misc changes: Ripper beams and Incinerators moved to their own families Drasticlly cut cost of storm makers and destroyers Moved components into a more logical order (drone computers are at the FRONT of the list now, etc) EDIT: Also, aside from cost changes none of the changes require updating AIs. [ August 24, 2003, 02:38: Message edited by: Phoenix-D ] |
Re: Derlicts
You can upload it to PBW and post a link here to the file.
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Re: Derlicts
Or I could just use my own web space. http://forum.shrapnelgames.com/images/icons/icon7.gif I will actually..same time I update the image mod, probably tommarow.
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Re: Derlicts
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Re: Derlicts
well, there's two ways of looking at it: one, that this is a very important project, so it's going to be made as efficient as possible, or that i's a very large project and will take a lot more mantanence because there's a lot more things that could go wrong.
just commenting. |
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