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-   -   SEIV Meets Murphy's Law (http://forum.shrapnelgames.com/showthread.php?t=10214)

Cirvol August 30th, 2003 10:08 PM

Re: SEIV Meets Murphy\'s Law
 
lol PVK, thats great http://forum.shrapnelgames.com/images/icons/icon12.gif

... and true

Xaren Hypr August 31st, 2003 01:09 AM

Re: SEIV Meets Murphy\'s Law
 
Quote:

Originally posted by narf poit chez BOOM:
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...

<font size="2" face="Verdana, Helvetica, sans-serif">..or a sure way of trying to colonize a planet with two (or more http://forum.shrapnelgames.com/image...s/confused.gif ) colonizers.

Been there on both counts...

Geckomlis August 31st, 2003 01:29 AM

Re: SEIV Meets Murphy\'s Law
 
The planet that just rebelled was your primary troop barracks.

Phoenix-D August 31st, 2003 07:12 AM

Re: SEIV Meets Murphy\'s Law
 
-Your ally detonates a star in an enemy system. The enemy system you just sent your fleet, complete with two years worth of troop production, to capture.

primitive August 31st, 2003 09:01 PM

Re: SEIV Meets Murphy\'s Law
 
Quote:

Originally posted by Phoenix-D:
-Your ally detonates a star in an enemy system. The enemy system you just sent your fleet, complete with two years worth of troop production, to capture.
<font size="2" face="Verdana, Helvetica, sans-serif">A whisteling barbarian wandrers away, looking as innocent as an inflatible Buddha doll.

Ed Kolis August 31st, 2003 11:12 PM

Re: SEIV Meets Murphy\'s Law
 
You capture a planet with troops, and then, in a momentary lapse of memory, promptly use a Tectonic Bomb on it to "get rid of the buggers for good!". http://forum.shrapnelgames.com/images/icons/tongue.gif

(The AI actually does this in MOO3! http://forum.shrapnelgames.com/images/icons/shock.gif )


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