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-   -   The REAL milky way galaxy map - sol @ centre ;) (http://forum.shrapnelgames.com/showthread.php?t=10251)

Xaren Hypr September 4th, 2003 07:36 AM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Quote:

Originally posted by Kamog:
[On the big map] What are all those objects with names like "CD-28�302 -0:0:-14" and so on? Are they stars that don't have names? I thought Alpha Centauri was the closest star but there are several of these objects closer to Sol then Alpha Centauri. What are they?
<font size="2" face="Verdana, Helvetica, sans-serif">IIRC, there are a few very dim red dwarf stars closer to us than Alpha Centauri. They have only been seen/discovered very recently, but are too dim to see without a very powerful telescope...preferably an infrared one.

Just a few bits of info...

oleg September 5th, 2003 01:03 AM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Quote:

Originally posted by Cirvol:
... hell, 5 or 10 LY can be done in 10 or 20 years with a half decent ion drive - going at .5 c speed is NOT that difficult for todays (or reasonably near term future) tech

so, its kinda exciting - i figure as soon as we get a decent fusion system going, we'll be off to the stars ... unmanned probes first of course... but with fusion engines, heck, there a LOT of stars within grasp

<font size="2" face="Verdana, Helvetica, sans-serif">I still stand by my assertion : http://www.shrapnelgames.com/cgi-bin...;f=23;t=008169
Traveling at such speed would require a nice-looking, aerodynamic designs. More like WhiteStars than EA destroyers http://forum.shrapnelgames.com/images/icons/icon7.gif

7o62x39 September 8th, 2003 07:05 PM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Would be very interested in a "realism" based Sol Centered galaxy for IV Gold.

He are some thoughts:

There's lots of water ice planetoids / comets in systems. In our system, beyond Pluto and in several other gravitationally stable points.

Mining low G comets and asteroids is a hell of a lot easier than high G planets (ie gravity wells).

Moon-Europa-Titan like natural sats are valuable. Earth is priceless. That is, if the Moon is "worth" $10, the Earth is worth $10^14th or something. Or put it another way, between the two, the ratio of all goods produced on Earth will always be significantly greater than the value of goods produced on the Moon. I doubt Lunar GDP will ever be 0.1% of Earth's.

Most planets tumble (their rotational axis moves radically over time) unless they are stablized in some fashion. Higher order evolution is more probable with stability. The Earth-Moon system is stablized, but is probably quite rare.

I personally am in the Fermi (where are they?) camp believing there are very very few intelligent species AND/OR very many practical barriers to interstellar travel/colonization. (Sorry, no worm holes!)

So I like the idea of scenarios which have single point of origin species radiating/conflicting outward. Inter-species contact would always mean "conquest" (in some sense) by the technologically superior, unless there is some sort of High number of species gallactic civilization where tech gets spread around.

I don't like colonization on high/low G planets (relative to your homeword) without very costly gravity tech, which still limits the economic value of these planets. Likewise I don't care for high value/ population colonization on planets without breathable atmospheres. Therefore, atmospheric/biospheric engineering tech and expense is critical to realism.

I'm ok with faster than C communication through some kind of quantum effects tech, but not the movement of living beings.

Most sci-fi is way too Malthusian. "Resources" are way too important to Communist Central Planning Technocrats and SciFi writers. The tech to manipulate Earth based mass and generate energy is far more probable/economically realistic than the tech to mine the universe. Once you get to anti-matter annihilation energy tech, the only thing you need in large quantities in deep space is any kind of mass to excellerate out the back of your ship.

The goal of any realistic inter-stellar space travel is:

#1 find/colonize Earth like planets
#2 find others
#3 conduct xeno-archeology (if past dead civilization are found).
#4 build infastructure to extend your reach further out.
#5 find planets that can be engineered into Earth like planets

I hate sci-fi weapons. The idea of firing no/low yield cannon ball like objects drives me nuts. A 1950's tactical nuke projectile does more damage than a Star Trek ship-ship weapon. If I literally hit you with any object, other than you running at high V into my "sand" mine field, you're dead.

But that's my 2 cents. Good luck on your project!

General Woundwort September 8th, 2003 07:30 PM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Quote:

Originally posted by 7o62x39:
Would be very interested in a "realism" based Sol Centered galaxy for IV Gold.
<font size="2" face="Verdana, Helvetica, sans-serif">Seen Proportions?

Quote:

Mining low G comets and asteroids is a hell of a lot easier than high G planets (ie gravity wells).
<font size="2" face="Verdana, Helvetica, sans-serif">Hence, asteroids have a much higher resource percentage than planets.

Quote:

I personally am in the Fermi (where are they?) camp believing there are very very few intelligent species AND/OR very many practical barriers to interstellar travel/colonization. (Sorry, no worm holes!)
<font size="2" face="Verdana, Helvetica, sans-serif">Probably true, but that doesn't do much for a space exploration game, does it? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

I don't like colonization on high/low G planets (relative to your homeword) without very costly gravity tech, which still limits the economic value of these planets. Likewise I don't care for high value/ population colonization on planets without breathable atmospheres. Therefore, atmospheric/biospheric engineering tech and expense is critical to realism.
<font size="2" face="Verdana, Helvetica, sans-serif">You sort of get that in SEIV in that you get a much lower number of facility slots on planets with a different atmosphere. Yeah, gravity probably ought to play a role as well, but you gotta draw the line between realism and playability somewhere (somebody should have told the MOO3 designers that...)

Quote:

[Most sci-fi is way too Malthusian. "Resources" are way too important to Communist Central Planning Technocrats and SciFi writers. The tech to manipulate Earth based mass and generate energy is far more probable/economically realistic than the tech to mine the universe. Once you get to anti-matter annihilation energy tech, the only thing you need in large quantities in deep space is any kind of mass to excellerate out the back of your ship.
<font size="2" face="Verdana, Helvetica, sans-serif">The "resource exploitation/guns-or-butter" model of strategy gaming has been with us for ages, and probably will stay that way - if only for competitive game mechanics.

Quote:

The goal of any realistic inter-stellar space travel is:

#1 find/colonize Earth like planets
#2 find others
#3 conduct xeno-archeology (if past dead civilization are found).
#4 build infastructure to extend your reach further out.
#5 find planets that can be engineered into Earth like planets

<font size="2" face="Verdana, Helvetica, sans-serif">Well, SEIV comes pretty close to this, in most respects... http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

I hate sci-fi weapons. The idea of firing no/low yield cannon ball like objects drives me nuts...
If I literally hit you with any object, other than you running at high V into my "sand" mine field, you're dead.

<font size="2" face="Verdana, Helvetica, sans-serif">Indeed. Look what a little chunk of ice did to the Space Shuttle. http://forum.shrapnelgames.com/images/icons/icon9.gif If anything, most sci-fi weaponry is too complex. Why waste time and energy hauling a huge laser into space when a pea-shooter (literally!) will yield the same results?

Quote:

A 1950's tactical nuke projectile does more damage than a Star Trek ship-ship weapon.
But that's my 2 cents. Good luck on your project!

<font size="2" face="Verdana, Helvetica, sans-serif">If you're out of the bLast radius too...

Fyron September 8th, 2003 09:05 PM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Quote:

If you're out of the bLast radius too...
<font size="2" face="Verdana, Helvetica, sans-serif">The bLast radius of a Nuke is so large because the bLasted chunks of uranium/plutonium/etc. moving at incredible cause fission in all of the molecules around the detonation point that they run into, which then cause more fission and so on. There is less and less of it as you move away, but the chain reaction is what makes it so large. In space, the explosion would be very small in comparison. Not less deadly at the bLast point though, just a much smaller area of effect.

Phoenix-D September 8th, 2003 10:59 PM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Fyron..there's a bit of a problem with that explanation. Namely, air is mostly nitrogen. If you split nitrogen, you get a net LOSS of energy. IIRC you have to have an element above iron before fission starts giving energy back; anything else is just too stable.

Now, if the bLast caused -fusion- in the surroundings..yeah, I could maybe buy that.

Fyron September 8th, 2003 11:48 PM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Oh... perhaps it was fusion and not fission. http://forum.shrapnelgames.com/images/icons/icon9.gif Or maybe a little of both. http://forum.shrapnelgames.com/images/icons/tongue.gif Either way there is a chain reaction that magnifies the explosive energy.

Phoenix-D September 9th, 2003 12:18 AM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Well, there's a chain reaction in the uranium itself, if that's what you were thinking of..

Fyron September 9th, 2003 12:21 AM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
No, I am talking about after the urnanium is done fissing (fissioning?). The particles ejected cause intense reactions with those in the atmosphere, thus intensifying the shockwave of the explosion.

Phoenix-D September 9th, 2003 03:23 AM

Re: The REAL milky way galaxy map - sol @ centre ;)
 
Its fissioning, and the only thing I've heard that is anywhere similar to what you're talking about is fallout. Or maybe the overpressure and bLast waves.


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