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-   -   does a component need a size greater then 0 to be hit? (http://forum.shrapnelgames.com/showthread.php?t=10261)

PvK September 3rd, 2003 03:16 AM

Re: does a component need a size greater then 0 to be hit?
 
Quote:

Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
<font size="2" face="Verdana, Helvetica, sans-serif">Don't you mean they have 0kT size, not 0kT structure?

PvK

Captain Kwok September 3rd, 2003 03:25 AM

Re: does a component need a size greater then 0 to be hit?
 
Quote:

Originally posted by PvK:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.

<font size="2" face="Verdana, Helvetica, sans-serif">Don't you mean they have 0kT size, not 0kT structure?

PvK
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I think that is what he meant. Anyways, the original idea behind them was to provide a first hit option that could protect against a hit or two before the hull was damaged since the mod employed both leaky armor and shields.


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