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Re: FQM Reactions
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Who is to say it is impossible to have "tiny" or "small" gas planets? Also, perhaps they are just really really dense. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: FQM Reactions
I'm in a game using your mod.
For the most part, I think it's a well-balanced mod...no advantages to certain atmospheres and planet types. However, in this game, I'm creating planets. What I don't know is if the FQM mod comes into play when a new planet is randomly generated. BUT, something seems wrong. I've created around 50 planets and only ONE has turned out being NONE atmosphere. Not what I would call random (or else I've had bad luck). The majority were rock (around 30). Gas was next followed by ice. Carbon dioxide was the clear winner in atmospheres. So, I was just wondering if the mod had its effect placed on planet creation. If so, then something seems out of place with regards to generating random NONE atmospheres. Otherwise, I like the mod. One sure does have to click to look at the moons, though (hehe). Yes, tend to agree with another poster about those "asteroid" systems where the entire thing is filled up with asteroids...but it doesn't occur that often (judging it from the occurances in the PBW tourney map). One question, though: I don't think I've seen planets with percentages higher than 150. Is that right? Why not make it a bit more realistic (well, perhaps it's more realistic) by upping the resource percentages where planets occur with lots of high-resource asteroids. Seems a bit weird to see all those asteroid fields with numbers in the 200's and check out the planets to see them with wimpy resources. Just a thought. Perhaps the logic is too difficult to create (i.e., this logic: IF "lots of asteroids" then PLANET percentages range from 75 - 300 percent) Keep up the good work. We appreciate it, Fyron! |
Re: FQM Reactions
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Who is to say it is impossible to have "tiny" or "small" gas planets? Also, perhaps they are just really really dense. http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I always figured that a gas giant that small would break apart and essentially become a storm. And if they were really, really dense then they wouldn't be made of gas now would they? http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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gravitate to the core. They are there, we just can't get to them. Asteroids, on the other hand, are all broken up with their riches available for anyone to snatch up. What about planet creation you ask? Why can you turn these rich asteroid fields into rich planets? Well, that's because the planet is formed in a month (or less) and the valuable stuff wasn't given the chance to sink to the core. This means that you might have entire mountain ranges primarily made of pure gold (or whatever). 300% minerals indeed. |
Re: FQM Reactions
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Also, keep in mind that the gas giants in Sol all have dense rocky cores. They are not entirely gas. I meant that the small and tiny gas planets could be really dense, for gas giants. They don't have to be dense enough to turn into liquids or solids. Quote:
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About asteroid values, I actually lowered the maximum value of asteroids from 300 to 200 because there are so many of them. http://forum.shrapnelgames.com/images/icons/icon12.gif And keep in mind that you can use the new quadrants in FQM 1.19/2.05 that have no asteroid rings in the standard systems, just 2 asteroid "fields" each (one is too boring http://forum.shrapnelgames.com/images/icons/icon12.gif ). They still have those big asteroid field systems, and a few sparse system types with asteroid rings though, but overall, 1000s of fewer asteroids. http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 21, 2003, 18:32: Message edited by: Imperator Fyron ] |
Re: FQM Reactions
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Yes, the gas giants of the Sol system do have dense cores, but those cores are made of gasses being squeezed into a metal by the pressure of all the gas on top of it. A state that can only be sustained with a large enough amount of gas in one place (aka. a giant planet). Strip off the outer layers to a small or tiny sized core and the metalic hydrogen decompresses (quite spectacularly I would imagine) and you are left with a rather large storm. Granted, there are some trace amounts of the hesvier elements in the various cores, but these are negligible compared to the vast amounts of hydrogen and such. |
Re: FQM Reactions
Well... more variety is not a bad thing IMO. http://forum.shrapnelgames.com/images/icons/icon12.gif
Does everything have to be realistic? When will you start complaining about warp points? http://forum.shrapnelgames.com/images/icons/icon12.gif They are not realistic at all. Sure, there are theories that could lead to this stuff, but those are just theories, and they are not true in reality. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: FQM Reactions
FQM is a GREAT MOD Fyron.
I have a technical se4 question for the expert. Fyron, is it possible a Black Hole can be remote mined? If so this may open some doors, in mods. If not, well it did not hurt to ask. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: FQM Reactions
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http://forum.shrapnelgames.com/images/icons/tongue.gif [ January 26, 2004, 20:25: Message edited by: oleg ] |
Re: FQM Reactions
Pretty much the only Solo I play is FQM-TDM. The painfull warp point tick me off, and they also restrict the AI. I don't care for them, or maybe I could just make them less common, as you suggested.
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Re: FQM Reactions
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http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, if you ever saw the movie The Black Hole, you'll see what happens when a meteor storm comes near a black hole. Unless you got super strong shields, and a big enough engines to keep your position steady, I don't see how you can mine a black hole. Especially as matter is being sucked in there toward oblivion. Unless you're talking about a mining device that sucks up energy instead of matter. PS, Fyron, you're mod is great. |
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