.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   New Weapons Ideas (http://forum.shrapnelgames.com/showthread.php?t=10411)

Jake Monroe September 25th, 2003 11:42 PM

Re: New Weapons Ideas
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Renegade:
...
4. Planetary Cloaking Device. A facility that hides a planet from view.
...

<font size="2" face="Verdana, Helvetica, sans-serif">I am not sure here, but are't Devnulmod Monsters' planet cloaked and undetectable ? Sorry, did' play Devnulmod for long time.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I tried to make a planetary cloaking facility in SE4, but it wouldn't work.

Puke September 26th, 2003 12:29 AM

Re: New Weapons Ideas
 
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.

Ed Kolis September 26th, 2003 01:48 AM

Re: New Weapons Ideas
 
Quote:

2. More sorting options for Planets. Add the sorting option to sort by atmosphere type. Example would be only show Oxygen worlds - uncolonized, colonized, etc.
<font size="2" face="Verdana, Helvetica, sans-serif">You can actually do this - just sort by planet picture, and since the pics happen to be sorted by atmosphere and size, the planets will be too! http://forum.shrapnelgames.com/images/icons/icon10.gif

(This may not work with the ImageMod, though, as it adds some extra planets at the end of the list http://forum.shrapnelgames.com/images/icons/icon9.gif )

Jake Monroe September 28th, 2003 02:35 AM

Re: New Weapons Ideas
 
Quote:

Originally posted by Puke:
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.
<font size="2" face="sans-serif, arial, verdana">I tried doing that, but when I took controll of a race without any sensor tech, I could still see everything in the sector of the planet with the facility.

Jake Monroe September 28th, 2003 07:02 AM

Re: New Weapons Ideas
 
Holy.... How the heck did this happen?

oleg September 28th, 2003 03:47 PM

Re: New Weapons Ideas
 
Quote:

Originally posted by Jake Monroe:
Holy.... How the heck did this happen?
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Ask moderartors to delete redundant Posts.

Fyron September 28th, 2003 09:08 PM

Re: New Weapons Ideas
 
Quote:

Originally posted by Jake Monroe:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Puke:
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.

<font size="2" face="sans-serif, arial, verdana">I tried doing that, but when I took controll of a race without any sensor tech, I could still see everything in the sector of the planet with the facility.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Go get Devnull Mod and check out how the Monsters cloak their HW. http://forum.shrapnelgames.com/images/icons/icon7.gif Keep in mind that all ships have a built-in level 1 passive (or is it active?) EM scanner, so if you tried level 1 cloaking, it would not work well. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities September 30th, 2003 12:35 AM

Re: New Weapons Ideas
 
Quote:

Originally posted by Renegade:

2. More sorting options for Planets. Add the sorting option to sort by atmosphere type. Example would be only show Oxygen worlds - uncolonized, colonized, etc.
<font size="2" face="sans-serif, arial, verdana">This is a good idea. Also add this sorting to the Colonization window. This way you can sort what colonies you want to send ships to. IE you have captured a Hydrogen planet filled with hydrogen breathers and all you want to do now is send out ships from this planet to colonize ONLY hydrogen planets. By being able to sort by atmosphere type and one could better deploy his colony ships. This would become a VERY useful feature IMHO. I wish we had it now.

Loser September 30th, 2003 03:39 AM

Re: New Weapons Ideas
 
I believe you can sort by atmosphere in the Planet Window... or did I miss something?

Baron Grazic September 30th, 2003 05:30 AM

Re: New Weapons Ideas
 
Some good suggestions, but I have got to disagree with this one.

--- Population Converter. A weapon that changes the population of a planet into your population. (It converts them by using a biological mutation virus.) ---

I know we are talking about pretty advanced civilations, but I just can't see how any technology could turn any race into another. How could any virus turn the EEE into the Cryslonite or Terrans, etc?


All times are GMT -4. The time now is 06:18 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.