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Re: New Game
The only reason I was thinking about making a ST based game is that non of the games made so far have emphasized in the diplomancy complexity and backstabbing that takes place in ST universe. I wanted to create a game that war, when they happen, happen for a good reason! Planets are take long time to develop and are difficult to imposible to absolutely conquer (see Bajor)! I want to combine spies with diplomats and introduce things like double spies, defections, and under cover spying that can Last for turns on end. I dream of spies to be able to infiltrate the diplomatic core of enemy empires without the player knowing! I want to make negotiations take longer to conclude, and done via diplomats with stats and skills which could end up been spies! I want ship crews to mean something! With stats and initiative that can turn a battle on its head! not just "Oh my crew are elite I get a +10% on ATK-whoopdey-bloody-doo!". And I want exploration of a system to take a long time, with ships reporting in their findings or even lost when they awake slumbering monsters/old traps/etc ala star trek episodes.
These are somethings I was thinking of including. Not "just another 4x game". I want to make a game where the aim is not to wipe out the races of the galaxy in order to win, so diplomancy makes sence! I want to make a game truthfull to the ST universe. As far as Dark Basic is concerned, I was not aware of the issues. But as I said language will be the Last in the equation. The game design and interface are what I want to perfect first. I have already started on the game design doc. When I finish the game, I plan to make it free for all. Depending on the reception of it, I will later expand it to include more races, bigger galaxies, temporal travel, etc. Thats why I asked you guys here. If you want to help me out it would be greatly appreciated. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New Game
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I say you should make the game you want - but it doesn't have to be another Star Trek, even if it is based on Trek. Make it better than Trek! Something you didn't mention that is often lacking is real economics thrown into the mix. Not the silly trading in SEIV either. A Market based on supply and demand? How about building trade routes, which can be disrupted? |
Re: New Game
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edit: all right, here we go... Planetary habitability model proposed for Universe project [ October 06, 2003, 23:54: Message edited by: Ed Kolis ] |
Re: New Game
I wonder if somebody got sidetracked... http://forum.shrapnelgames.com/image...s/confused.gif oh well, I've seen it happen before. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: New Game
I had about half of an essay-length post that was just going briefly over everything we'd need in a 4X game... dunno if I should post what I have, try to get around to finishing it, or just forget it...
I would like to work on the ship design aspect of the game, though... that's my favorite part of any 4X game, getting those cool new techs and putting them on my massive fleets of doom (or in my case, pathetic squadrons of wussiness http://forum.shrapnelgames.com/images/icons/tongue.gif ), then pounding away at the enemy hordes (or plinking them with my peaguns while their shields regenerate faster than I can hit them http://forum.shrapnelgames.com/images/icons/tongue.gif ) Anyone else have a favorite area they'd like to work on? |
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