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Re: in need of sage advice, pronto!
In simultaneous move games, you can only close a WP when you start the turn on that WP. I have tried being on a different WP, then:
move to target WP issue close WP order This has never worked for me. I may have missed something... |
Re: in need of sage advice, pronto!
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Best to program warp to the next System first (if you have enough MPs in the movement phase to warp). Then program the "attack order". Veiw orders should look something like. Move to "~" Warp Seek "~" = = = = Otherwise your fleet may wait until the Enemy enters your existing System. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 01, 2003, 15:02: Message edited by: JLS ] |
Re: in need of sage advice, pronto!
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Re: in need of sage advice, pronto!
You can Open a Warp, Create a Planet etc. at the start, end or during a fly in Simu. You just need the movement point at the end.
Like you GEO, it has been a while since I Closed a Warp. I think Fyron is correct, it closes only with the initial order to close then a move but not thru that warp, it will be just closed resulting in that move order to be canceled [ October 01, 2003, 15:32: Message edited by: JLS ] |
Re: in need of sage advice, pronto!
Thanks, all, for your help. By the way, double checking here -- selecting the fleet never gives me the option. So, I must have wormhole ship *outside* of a fleet in order to manipulate wormholes, right??? It would be nice if one could open and close holes without breaking out of the fleet (e.g., to protect your WM ship from mines...
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Re: in need of sage advice, pronto!
Correct http://forum.shrapnelgames.com/images/icons/icon7.gif
SM ships can not be fleeted to complete SM tasks. In regards to mines, when in doubt--->scout [ October 01, 2003, 18:15: Message edited by: JLS ] |
Re: in need of sage advice, pronto!
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[ October 01, 2003, 20:42: Message edited by: Imperator Fyron ] |
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