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Re: [OT] Xcom UFO Defense
I remember what my roommate said at the time, "It's like playing Ghostbusters!"
After a while it started to make sense. I think it was the Chrysalids [ October 03, 2003, 18:16: Message edited by: Teal_Avenger ] |
Re: [OT] Xcom UFO Defense
ive been looking for a dos emulator that can run protected mode programs. specifically, the original system shock.
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Re: [OT] Xcom UFO Defense
Ahhhh... X-Com. One of my favorite game series. I even made an 'X-Com Miniatures' tabletop game to play with my friends (some of them loved it, some hated it, and some kids who had never seen the original game went wild over it). In fact, if any of you have the strategy guide for UFO Defense/Enemy Unknown or TFTD, let me know (not having the SG was a major block to me, the other was my ineptness for crafting miniatures terrain).
I really hated the bio-drones in TFTD. Hard to hit, horrendously accurate and they'd blow up when you killed them. X-Com Apocalypse is sitting in my HD right now. I might give it a shot later today. |
Re: [OT] Xcom UFO Defense
Erax: I have a lot of files about X-Com downloaded from every site I could find, including some very good strategy guides (by Kasey Chang), which I compiled in one print-ready PDF file, a lot of other things too in this CD. If you want I can send you the file and a Directory list of the CD, in case you want anything more. Just send an e-mail address!
By the way, sometime ago i started an X-Com mod for SE4, it way from complete but I started the specific tech tree, I added some new components and its images (I think them good!). And Last I attemped to make a shipset, which I think is no good (I donīt know how to Make 3D ship models) It is composed of some images taken from the original games, other "borrowed" from other races and some very rough hand drawn ones made with MS Paint and retouched with Irfanview. I would really like to join forces with someone else in order to advance with this project. By the way, I would really appreciate help from AI designersīm having problems with AI players expansion in my modded game. Any Volunteers? Thnks!! |
Re: [OT] Xcom UFO Defense
Thanks for the offer Leo, I have the Kasey Chang articles but I'm still interested. Check your PM.
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Re: [OT] Xcom UFO Defense
posted by Erax:
Quote:
I never FINISHED the game in normal or hard difficulty settings! Much harder than original X-com. |
Re: [OT] Xcom UFO Defense
Hello to all:
Erax: I answered you PM, check, please. Everybody: I will upload a txt listing of the contents of my X-Com collection CD, just in case anyone wants anything I can send. Volunteering: Anyone willing to help in my Mod project?? (see my previous post, about what has been done and whatīs needed. For an excellent page about X-Com modding, see: http://members.aol.com/stjones/xcomutil/ |
Re: [OT] Xcom UFO Defense
Argh, I can't get it to run, I downloaded the software, and I think I have it set up correctly, but when I got run it, Dosbox just freezes.
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Re: [OT] Xcom UFO Defense
FYI, you can get X-COM running in XP without dosbox. Don't know about windowed mode though; you just have to go into dxdiag and disable DirectDraw until you're done playing.
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Re: [OT] Xcom UFO Defense
I got it running....
Oh yah, love X-com (hate the fact that it ends http://forum.shrapnelgames.com/images/icons/icon9.gif ) I love how reallistic it is. If you don't do your job well because you don't have enough resources, they cut your funding http://forum.shrapnelgames.com/images/icons/icon7.gif And unarmored soldiers actually die in one hit! X-com is possibly one of the best games of all time. I just wish they would make a decent sequal, or remake. That is like the originall only longer and with more stuff. |
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