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-   -   Attention SEIV Modders and Know it All's- Request (http://forum.shrapnelgames.com/showthread.php?t=10552)

Baron Munchausen October 15th, 2003 11:35 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Quote:

Originally posted by narf poit chez BOOM:
which brings it to a grand total of two woman i've seen post on here.

s'funny. women are supposed to like to talk.

<font size="2" face="sans-serif, arial, verdana">Yeah, but they generally want to talk about other topics than how to enslave a galaxy.

Saber Cherry is a veteran of the MOO 3 forums, too. (I seriously doubt anyone else would have 'accidently' chosen that same very unique name! http://forum.shrapnelgames.com/images/icons/icon7.gif ) She's quite a serious gamer.

Saber Cherry October 15th, 2003 11:38 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Oooh! Somebody remembers me! http://forum.shrapnelgames.com/images/icons/icon10.gif I kind of left those forums after MOO3 came out. So, it's been a while. http://forum.shrapnelgames.com/images/icons/icon7.gif

-Cherry

Cyrien October 15th, 2003 11:51 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Good thing you found SEIV then... otherwise it might be difficult to find a worthwhile 4x in space. And lets not even mention those dreadful 5X's.... http://forum.shrapnelgames.com/images/icons/icon9.gif

[ October 15, 2003, 22:51: Message edited by: Cyrien ]

tesco samoa October 16th, 2003 12:36 AM

Re: Attention SEIV Modders and Know it All\'s- Request
 
DS your back http://forum.shrapnelgames.com/images/icons/icon7.gif Send me an email some time

Fyron October 16th, 2003 02:57 AM

Re: Attention SEIV Modders and Know it All\'s- Request
 
The other major problem with PDCs than the 70% to hit bonus is the 5 range. This allows dozens of ships to stack their PD fire over a single square (such as that the missiles are traveling in). If you drop their range to 1 or 2, then you greatly reduce the stacking effects, and it becomes more possible to actually use missiles (and/or fighters) and win. http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry October 16th, 2003 03:21 AM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Yeah, I think that makes sense. PD ships are nice, but perhaps a single one shouldn't be allowed to cover an entire 9x9 fleet...

The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all:)

-Cherry

Grandpa Kim October 16th, 2003 05:19 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
From Fyron:
Quote:

If you drop their range to 1 or 2, then you greatly reduce the stacking effects
<font size="2" face="sans-serif, arial, verdana">This also gets rid of the "2 shots at one stack" effect. With a range of 1 or 2 it will be rare for a stack to finish a turn close enough to allow a shot on two consecutive turns.

Erax October 16th, 2003 05:22 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
You can also mod the fighters to fire their own seekers (Andres has done this in the Star Wars mod and it works, oh how it works). We've talked about this in some other thread and came to the conclusion that this tactic can overload PDCs very quickly.

Ed Kolis October 16th, 2003 05:35 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Quote:

Originally posted by Saber Cherry:
The reasoning behind the PD accuracy bonus is suposed to be that they fire at very close range, when evasive manuevers are over and the missile has begun its final trajectory, after all:)
<font size="2" face="sans-serif, arial, verdana">Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit! http://forum.shrapnelgames.com/images/icons/icon12.gif

Saber Cherry October 16th, 2003 06:00 PM

Re: Attention SEIV Modders and Know it All\'s- Request
 
Quote:

Originally posted by Ed Kolis:
Huh, I always thought it was more of a shotgun effect - the gun fires a bunch of little projectiles and SOME of them are bound to hit! http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">It depends, I suppose. That's not the way the U.S. Navy's PD cannons work, but then, I'm not sure if anyone knows whether they're the slightest bit effective http://forum.shrapnelgames.com/images/icons/icon7.gif


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