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Re: Abilities for objects in SE5!
All abilities should be modular and customizable, with as little forced in the hard-code as possible. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Abilities for objects in SE5!
This may be buried in someone else's post ... but to make it clear ... some randomness in the to hit and damage rating of weapons would be a nice addition.
Plenty of good stuff here, cloaking and other bonuses by range. Anticloak sensor by range. |
Re: Abilities for objects in SE5!
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[ October 22, 2003, 13:07: Message edited by: Loser ] |
Re: Abilities for objects in SE5!
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Re: Abilities for objects in SE5!
Destroyed on Use for Warp points. ie once you go through the warp point dissapears. Great for modding FTL type movement.
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Re: Abilities for objects in SE5!
Well they all use Quantum Power http://forum.shrapnelgames.com/images/icons/icon10.gif
(gets shot with a Quantum Beam http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
Re: Abilities for objects in SE5!
and you'll need a quantum mechanic
(he started it!) |
Re: Abilities for objects in SE5!
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Re: Abilities for objects in SE5!
Limits to repair: You that can only repair listed comp families.
Auto regenerating component, althogh the repair limits above may be able to simulate this with a second component. I like the idea of SM taking a long time instead of being so expensive. Being able to specify stellar requirements would be great. Modders should be able to choose if they want a star, planet, asteroids, storm, warp point, empty sector as a requirement. Being able to build large ships and bases in a similar way to RW/SW. Different types of supplies and components that can convert them: reactors use fuel to generate energy used by most components. Fully customizable damage types I want to define how they skip or affect shields or armor, what components it can hit ect. Modders may be able to create weapons very different from stock weapons. |
Re: Abilities for objects in SE5!
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Self Repair: a component that can only repair damage to the ship it is on. |
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