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-   -   AI Campaign v4.0 RELEASED (http://forum.shrapnelgames.com/showthread.php?t=10619)

JLS October 25th, 2003 05:53 PM

Re: AI Campaign v4.0 RELEASED
 
Quote:

Originally posted by clark:
Looking at how extensive, and detailed all of the modifications you have made, I felt bad for pointing this out. It is such a minor minor, meaningless detail!
<font size="2" face="sans-serif, arial, verdana">Thank you Clark http://forum.shrapnelgames.com/images/icons/icon7.gif

Please keep the suggestions coming, when it compares to meaningless details, there is no
Comparison to time meaninglessly invested http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 25, 2003, 16:56: Message edited by: JLS ]

JLS October 25th, 2003 06:02 PM

Re: AI Campaign v4.0 RELEASED
 
Quote:

Originally posted by Grand Lord Vito:
I think JLS has already posted a few months ago to do what Pathfinder has done but did not get to it because we wanted 4.0 now http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">FQM Quad menu options is on the task list but I have yet to start it, I suspect it will be in AIC v4.01 or v4.02
http://forum.shrapnelgames.com/images/icons/icon12.gif

QBrigid October 26th, 2003 11:44 AM

Re: AI Campaign v4.0 RELEASED
 
Quote:

Originally posted by JLS:
FQM Quad menu options is on the task list but I have yet to start it, I suspect it will be in AIC v4.01 or v4.02
<font size="2" face="sans-serif, arial, verdana">Thats ok JLS the time you put in the AIC Event file makes up for it. http://forum.shrapnelgames.com/images/icons/icon12.gif
We do expect FQM in the next Version http://forum.shrapnelgames.com/images/icons/icon10.gif

GLV says it all about your event files TREMENDOUS !!!


I like the way you set up the Medical Teams as an event that gives us a chance to answer a medical crisis before it gets out of control, nice touch.

Warping that now has a new meaning

RAIDERS: Playing against them is like a game with in a game (sweet)


Also to mention EVENTS that deliver new colonists by Star Liners and Refugee Families from other systems


[ October 26, 2003, 09:50: Message edited by: QBrigid ]

gregebowman October 27th, 2003 05:23 PM

Re: AI Campaign v4.0 RELEASED
 
I haven't played this mod yet, although I do have v3.02 on my computer. Once I d/l this Version, is there any mod I can add to this without "breaking" it? Someone mentioned FQM? HOw can I adjust it so that it will work with this mod until the next Version comes out? Or exactly how does Pathfinder's method works?

Fyron October 27th, 2003 09:09 PM

Re: AI Campaign v4.0 RELEASED
 
FQM has help files on combining it with other mods. Check them out. http://forum.shrapnelgames.com/images/icons/icon7.gif It would be best to use the No Ast Belt type of quadrants, so that you do not get 1000s of asteroids to mine and far-outpace the AI, which can not do remote mining. The large asteroid belts of FQM break Proportions/AIC mods. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 27, 2003, 19:10: Message edited by: Imperator Fyron ]


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