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Re: Starting with Colonize All??
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The nice thing about universal colonizers is that the type (rock/gas/ice) doesn't matter and that helps the AI. I have seen 'Rock colonizers' with a universal component colonize ice and gas planets and vice versa. So, there will be no wrong types sitting in orbit. One oddity about universal colonizers: In the planet view each colony ship counts for 3 in the 'Colony ships ...which are available' display. Seems that the game counts the colonizing abilities instead of the ships. Not sure if the production minister is also influenced by this. If it is and the AI gets universal colonizers from the start, that could slow them down a bit. Might wanna have a look at this and perhaps increase the numbers of colonizers in construction file, if this is indeed a problem. [ October 29, 2003, 11:38: Message edited by: Rollo ] |
Re: Starting with Colonize All??
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