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Re: Converting shipsets to mods
You can cheat and have the shipsets installed in the stock folder, and then create an empty folder with the same name in the mod's shipset folder. Only those folders in the mod's race folder will be available in-game. If any files are missing from there, it will then look for those files in the equivalent race folder in the stock folders. Of course, you still want some AI that will work with the mod in the mod's race folder (unless it is TDM, where stock AIs can work), or else it will try to use the AI files from the stock folder. But, there is 0 need to duplicate any bitmaps.
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Re: Converting shipsets to mods
Of course, Fyron thanks.
If I understand you and using QBs example. I put the AST FED Ship Set in se4 Race folder. Proportions MOD race folder would have FED with only Proportions AI files and no pics. DevNul Mod race folder would have FED but with only DevNul AI files and no pics. The same would apply to all MODS in se4 gold main. EXELENT http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 30, 2003, 23:24: Message edited by: JLS ] |
Re: Converting shipsets to mods
All I have to do now is put all the Star Trek Ship Sets in the se4 default Race Folder then add the ST blank folder names in AIC Race Folder and add AIC AIs, just rename them. Cool now I will move most of the stock se4 races to AIC's {Races removed from play folder} and just play with 13 or more new Ship Sets for awhile.
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Re: Converting shipsets to mods
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Re: Converting shipsets to mods
Yes.
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Re: Converting shipsets to mods
Ok, thanks for info. Now to add those shipsets http://forum.shrapnelgames.com/images/icons/icon7.gif
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