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Re: Balancing Fighters, Missiles and PDC in the late game
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Like Oleg said the small intercepter is very good at the AntiFighter, AntiSat, antiMissile and Antidrone combat role. |
Re: Balancing Fighters, Missiles and PDC in the late game
Thanks everyone, for all the good ideas about fighters and seekers. It sounds as if a combination of less effective PDC and hardier seekers may be the best solution. But finding the correct balance will be the tough part.
Thanks, also, for the tip on mounts and component families. Problem solved! Here's another question to throw into the mix: If you were going to play a space exploration game in a Civ/SMAC style universe, what types of things (facilities, weapons, characteristics, etc.) would you like to see? |
Re: Balancing Fighters, Missiles and PDC in the late game
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Also, Proportions has Light Missile System that can make wonders saturating PDC. |
Re: Balancing Fighters, Missiles and PDC in the late game
Seekers are more viable in Proportions due to several factors:
* Light Missile Systems fire seekers up to about four times faster per kT than Cap missiles. * Small ships are inexpensive to maintain and have good defense bonuses, so small missile ships can be fast, economical, defensive and cheap (don't need CS or ECM). * Good fleets include small ships, which can mount less PD and are hard to hit with direct-fire, so missiles are good against them. * Higher-tech proportions drones are also potent and PD-soaking. * Fighters are very PD-soaking, so a fleet using both fighters and seekers can easily overwhelm PDC. This is one reason why Proportions offers self-defense cannon, which are cheap range-one defenses against missiles, of almost no use against fighters. PvK |
Re: Balancing Fighters, Missiles and PDC in the late game
LMS I think also gets to be smaller than a PDC, and not all PDC will be in range to hit all the seekers. Moreover, fly just a few fighters around, and they tend to attract the PDC, meaning the ships need SDC, which only has range 1, etc.
Anyway, in my experience, I think it works pretty well, although of course there could be tweaks made, depending on how you want things to balance out. PvK |
Re: Balancing Fighters, Missiles and PDC in the late game
Thanks Oleg and PvK for your advice about using light missiles. PvK, may I take some of your ideas from Proportions and transplant them into Civilizations Mod (my working title)? In other words, may I steal them from you? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Balancing Fighters, Missiles and PDC in the late game
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Re: Balancing Fighters, Missiles and PDC in the late game
You might want to reduce the ability of fighters to be overly-powerful like in Proportions though... even those special anti-Fighter PDCs from Energy Pulse Weapons don't help much.
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Re: Balancing Fighters, Missiles and PDC in the late game
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[ November 04, 2003, 12:18: Message edited by: Ed Kolis ] |
Re: Balancing Fighters, Missiles and PDC in the late game
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