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Re: FQM Poll: Quadrant Organization
Well, now you have to select the Chaotic Region to get those damaging WPs back. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: FQM Poll: Quadrant Organization
Awsome. http://forum.shrapnelgames.com/images/icons/icon7.gif You see, you are constantly improving upon an already great mod. I would not be too surprised if your mods are not in some way incorperated into SE V.
They just give so much more play ability to the game that to play without them is unthinkable. And no I am not *** kissing! http://forum.shrapnelgames.com/images/icons/icon8.gif I am being http://forum.shrapnelgames.com/images/icons/icon10.gif honest. |
Re: FQM Poll: Quadrant Organization
I wouldn't call sporadic updates at monthly intervals constant improvement...
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Re: FQM Poll: Quadrant Organization
Quote:
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Re: FQM Poll: Quadrant Organization
Unless some of those updates introduce bad things... like damaging WPs... http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: FQM Poll: Quadrant Organization
Check this out:
http://www.spaceempires.net/files/te...drantTypes.txt I am reorganizing, and have added some descriptors a la AIC. What do you think? Load it up in SE4 (probably from within a FQM mod, backing up the old file first). It only has Mid-Life and Cluster quadrants so far. |
Re: FQM Poll: Quadrant Organization
Hello? Anyone? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: FQM Poll: Quadrant Organization
Looks good. My preference would be for dense to be before standard so that it would be
dense standard sparse but that is just my personal preference. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: FQM Poll: Quadrant Organization
Well you can reorder your own copy if you like... too far along now to go about reversing everything. http://forum.shrapnelgames.com/images/icons/tongue.gif
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