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-   -   Torpedo question (http://forum.shrapnelgames.com/showthread.php?t=10729)

Grand Lord Vito November 10th, 2003 12:39 PM

Re: Torpedo question
 
Even though the Torpedos seem weak on paper if the Ships get the first strike they are a MASSIVE advantage?

primitive November 10th, 2003 01:26 PM

Re: Torpedo question
 
Quote:

Originally posted by Grand Lord Vito:
Even though the Torpedos seem weak on paper if the Ships get the first strike they are a MASSIVE advantage?
<font size="2" face="sans-serif, arial, verdana">Well, this definitely needs more testing. I'll try to do some this evening (unless RL pays a visit http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ November 10, 2003, 11:27: Message edited by: primitive ]

Fyron November 10th, 2003 04:09 PM

Re: Torpedo question
 
Quote:

Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by primitive:
Even without a possible “torpedo fires first” bug/feature:

<font size="2" face="sans-serif, arial, verdana">Is this true? Torpedos always fire first. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No.

1FSTCAT November 10th, 2003 04:13 PM

Re: Torpedo question
 
You guys are obviously missing the TRUE advantage of Torpedo weapons.

They make GREAT WEAPONS PLATFORMS. Why? Because they're CHEAP!

When you can't hit an enemy ship at long distance, due to bonuses, you can use a level 2 or 3 torpedo, and score hits! They take LOTS of space, but they're super cheap, so you can build 3 Massive Platforms at a time, which creates tons of KT of targets on the planet. KT that ultimately absorbs incoming fire!

For this to work really well, your platforms should be complemented with a weapon that will fire more rapidly than Torp.

--Ed

Atrocities November 10th, 2003 04:25 PM

Re: Torpedo question
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Grand Lord Vito:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by primitive:
Even without a possible “torpedo fires first” bug/feature:

<font size="2" face="sans-serif, arial, verdana">Is this true? Torpedos always fire first. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Who then fires first in combat? Does the fleet with the best weapons fire first? What dictates who fires first in PBW combat?

Fyron November 10th, 2003 04:44 PM

Re: Torpedo question
 
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities November 10th, 2003 05:06 PM

Re: Torpedo question
 
Quote:

Originally posted by Imperator Fyron:
Whoever moves into range first gets to fire first. With same ranged weapons (such as APB VII or so and whatever level of Torpedo hits range 8 (max range of all non-missile weapons)), it is the faster ships. With same speed and range, it is a crap shoot. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">I kinda figured it was a range weapon first issue. It makes sense.

Then why don't aggressiveness and defensiveness bonues play into this? If the Torp fleet race has no bonues, and the PPB fleet race has 120% for both and each fleet has EMC, Multi, Combat sensors, and are equally trianed at 20% then why does it always win? Just comes down to range?

Forgive me for saying this, but that couldn't be right, for if it was, then those bonuses mean jack, just design a ship with greater range than your opponent early on and sit back and watch his fleet burn in space.

Maerlyn November 10th, 2003 05:50 PM

Re: Torpedo question
 
you guys are crazy, hanging in the SEIV forum the whole day http://forum.shrapnelgames.com/images/icons/icon12.gif but these are very nice discussions.
just a Q astrocities, didnt you mention somewhere else that the torpedo ships in your Version of SEIV fire every turn and that you cannot find the bug that causes this? this would explain why the torpedoships always win in your battles http://forum.shrapnelgames.com/images/icons/tongue.gif

I am still a newbie, and thats most probably the reason why I stick to PPB, however, in a game with finite ressources torpedos might be worth it, because of the reduced building/maintenace cost.

oleg November 10th, 2003 06:11 PM

Re: Torpedo question
 
Quote:

Originally posted by Maerlyn:
you guys are crazy, hanging in the SEIV forum the whole day http://forum.shrapnelgames.com/images/icons/icon12.gif but these are very nice discussions.
...

<font size="2" face="sans-serif, arial, verdana">Yes, we have no life http://forum.shrapnelgames.com/images/icons/icon10.gif

spoon November 10th, 2003 06:15 PM

Re: Torpedo question
 
Quote:

Originally posted by 1FSTCAT:
You guys are obviously missing the TRUE advantage of Torpedo weapons.

They make GREAT WEAPONS PLATFORMS. Why? Because they're CHEAP!

<font size="2" face="sans-serif, arial, verdana">Of course, if you are building weapon platforms, you have already lost. http://forum.shrapnelgames.com/images/icons/tongue.gif


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