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-   -   How to kick A$$ in Warp point combat. (http://forum.shrapnelgames.com/showthread.php?t=10768)

Atrocities November 18th, 2003 01:22 PM

Re: How to kick A$$ in Warp point combat.
 
You could do what one player did to me in one of my earlier PBW games.

You could park a cloaked starkiller next to the star and wait for my battle fleet to come through then blow the star. And before I can get another fleet through the system, create a new star and blow it when my second fleet came through. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

geoschmo November 18th, 2003 01:44 PM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by Atrocities:
You could do what one player did to me in one of my earlier PBW games.

You could park a cloaked starkiller next to the star and wait for my battle fleet to come through then blow the star. And before I can get another fleet through the system, create a new star and blow it when my second fleet came through. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

<font size="2" face="sans-serif, arial, verdana">Dude, you fell for it twice, in the same system? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

oleg November 18th, 2003 03:12 PM

Re: How to kick A$$ in Warp point combat.
 
Does anybody tried special fleet formations for warp point assult ? The idea is to position ships away from the center. Then even if defender goes first, he might have to fire from the long range or even do not reach most of your ships http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

geoschmo November 18th, 2003 04:05 PM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by oleg:
Does anybody tried special fleet formations for warp point assult ? The idea is to position ships away from the center. Then even if defender goes first, he might have to fire from the long range or even do not reach most of your ships http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">Interesting. Might work. A line formation with one ship of "volunteers" 10 rows out in front. http://forum.shrapnelgames.com/images/icons/icon10.gif

On the other hand when facing a very large enemy fleet stationed at the worm hole it probably wont help much. Usually in those cases the fleets are all overlapping anyway.

[ November 18, 2003, 14:06: Message edited by: geoschmo ]

primitive November 18th, 2003 04:42 PM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by oleg:
Does anybody tried special fleet formations for warp point assult ? The idea is to position ships away from the center. Then even if defender goes first, he might have to fire from the long range or even do not reach most of your ships http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">None of the standard formations are any good for larger battles, but for those early breakthroughs in KOTH games I have used the Arrowhead formation with some success. With less than 30 ships, it will put the oldest ships in front. Retrofit the oldest designs with ship-capture or cobalt warheads. If the enemy targets nearest first they will take the damage, if he has something else they will block the way and have a chance to do some damage later. http://forum.shrapnelgames.com/images/icons/icon7.gif

Deathstalker November 18th, 2003 05:55 PM

Re: How to kick A$$ in Warp point combat.
 
"You could park a cloaked starkiller next to the star and wait for my battle fleet to come through then blow the star. And before I can get another fleet through the system, create a new star and blow it when my second fleet came through. "

God I love that tactic http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Used it once myself, destroyed an armada of over 150 ships, mostly dreadnoughts and battlecruisers with a few baseships as well. http://forum.shrapnelgames.com/images/icons/icon6.gif

PvK November 18th, 2003 08:43 PM

Re: How to kick A$$ in Warp point combat.
 
Was the scout in the enemy warp point sector? It might be that if you have a ship that is not moving there, then you can move in with other ships, and get a 50/50 chance to strike first, since both of you started with at least one unmoving ship already arrived. I doubt it was the type of movement order you used.

Another idea would be to synchronize your move with one or more allies - this often results in a much wider distance between starting positions, at least in open space encounters.

PvK

DavidG November 19th, 2003 12:01 AM

Re: How to kick A$$ in Warp point combat.
 
Quote:

Originally posted by PvK:
Was the scout in the enemy warp point sector? It might be that if you have a ship that is not moving there, then you can move in with other ships, and get a 50/50 chance to strike first, since both of you started with at least one unmoving ship already arrived. I doubt it was the type of movement order you used.

<font size="2" face="sans-serif, arial, verdana">Nope the scout ship was sitting in the corner as far from the warp point as possible.

PvK November 19th, 2003 03:39 AM

Re: How to kick A$$ in Warp point combat.
 
If you watch the Strategic movement replay, do you see them moving any ships into the battle sector before you arrived? That might lose them the first shot.

PvK

Ruatha November 20th, 2003 09:08 AM

Re: How to kick A$$ in Warp point combat.
 
Warped through with my fleet, met some sats, shouldn't be a problem.... but....
One of the sats had the Talisman device, I didn't get to shot back!
Oh, I hate that Talisman and the religious ones! Next time I'll be religious myself! http://forum.shrapnelgames.com/images/icons/icon12.gif


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