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-   -   Ada-AIC MOD v1.01 - by GLV (http://forum.shrapnelgames.com/showthread.php?t=10774)

Fyron November 19th, 2003 02:46 AM

Re: Ada-AIC MOD v1.01 - by GLV
 
Now divide that by 3 to cut out the triplicates (and add a few for those that are not triplicated)... http://forum.shrapnelgames.com/images/icons/icon12.gif

Grand Lord Vito July 5th, 2004 03:00 PM

Re: Ada-AIC MOD v1.01 - by GLV
 
Quote:

Originally posted by Imperator Fyron:
You might want to wait until Adamant Mod is a bit more complete
<font size="2" face="sans-serif, arial, verdana">I have came a long way with my AddAIC MOD I would like to release it if its ok with you guys?

[ July 05, 2004, 14:33: Message edited by: Grand Lord Vito ]

JLS July 5th, 2004 04:13 PM

Re: Ada-AIC MOD v1.01 - by GLV
 
GLV.

Space Empires v1.91 now allows the use of (ability tags) You should be able to get the AI to load anything, just keep at it - you will get the AI to “load and use” anything you want.
In regards to AI income se4 v1.78 thru v1.91 has done much to improve the AI Resource and Research Generation and its Planetary Construction rates.


Respect to AIC: However the property of Space Empires IV and those that wish to play AI Campaign and not actually mine - after all, it is only the application of Aaron Halls original se4 programming that he availed to us.


I would like to reqeust, as far as the use of AI Campaigns programming - I/we would like to finish the MOD and in the Last several weeks WE all have invested much time towards this goal: Please hold off until it is a little bit more completed - this would be appreciated http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS

[ July 05, 2004, 16:49: Message edited by: JLS ]

Aiken July 5th, 2004 04:14 PM

Re: Ada-AIC MOD v1.01 - by GLV
 
Hey, but what about weapons? Are where any guns in this mod? http://forum.shrapnelgames.com/images/icons/icon12.gif
If you want to kepp the AIC AI (in general, at least) you'll have to stick with AIC's weapon system. That's imho, of course http://forum.shrapnelgames.com/images/icons/icon7.gif

JLS July 5th, 2004 04:18 PM

Re: Ada-AIC MOD v1.01 - by GLV
 
Regarding AIC main armament

We will always be in a flux on this balance http://forum.shrapnelgames.com/images/icons/icon10.gif

- - -

In addition, there are some GUNS and Facilities in the MODS you mentioned, that are not of stock se4 origin and you may want to seek their permission as well and - not just Fyrons and/or mine http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 05, 2004, 16:50: Message edited by: JLS ]

Captain Kwok July 5th, 2004 05:57 PM

Re: Ada-AIC MOD v1.01 - by GLV
 
All I can offer is "good luck". http://forum.shrapnelgames.com/images/icons/tongue.gif


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