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Re: Expansion Pack Time
You make an excellent point as always Fyron, but SE V is a year and a half out, an expansion pack for SEIV would not delay it by much.
An expansion pack would continue to generate revenue for MM and help, hopefully, in funding a better SEV. |
Re: Expansion Pack Time
i voted no.... I have already paid for the game twice... That is enough...
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Re: Expansion Pack Time
Few (if any) games have given me as much playtime for my money as SEIV, so I'll pay again.
In fact, I'll take two ! One to play, and one to put unopened in the safe to sell as a collectors item when SEVIII strikes it big http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Expansion Pack Time
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Tropico exp1 and exp2, I have not purchased exp3 yet. Civ 2 and 3 exp. Imperialism II Shogun Many more when the price was right. MM is doing the patch anyways, so it may not be much of a leap to go with a se4 Platinum expanded edition Depending on the product; I would pre-pay up to 50$ [ November 20, 2003, 19:58: Message edited by: JLS ] |
Re: Expansion Pack Time
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Re: Expansion Pack Time
Any propsed Expansion Pack would have to have a lot more than pre-existing community Shipsets, modding tools, and scripting for me to shell out any money for it. Something major to double the lifespan of SEIV would have to be offered...
...Such as Multiple Galaxy generation & intergration. What could be cooler than to have an inter-spacial rupture appear a couple Systems out from your Homesystem that would lead to an entirely new Galaxy with entirely different Races than what you've already encoutered. It could be your gateway to a whole new territory of Colonization, or the pre-cursor to an invasion from another Galaxy (ala Speices 8472 in ST:Voyager). For something like this Aaron would have to code the game to generate an additional Galaxy that would be completely AI managed. Multiple Galaxies could be generated to simulate popular scenarios, such as a Mirror Galaxy that duplicates everything in your Galaxy but with huge Evil Empire twists, an Organic Galaxy, and whatever else Aaron could concieve, and entirely new Tech Trees could be explored by entering these new Galaxies aswell. This is something that could realisticly be accomplished, but time would be the crux. As Fyron says SE5 is next on the agenda, and I don't think any of us want to wait too long to get our hands on it, especially with the new graphics engine. Plus you'd have to think that Aaron would want to move onto something new aswell. Now if Aaron would be open to taking an established programer or 3 under his wing and allow them access to the SEIV code (under a strict NDA-like agreement) for the purpose of developing the SEIV engine out further for commercial Expansion while Aaron works his magic on SEV, then... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif This probably won't happen, but we can all daydream http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Expansion Pack Time
Too the point,i voted YES,i would buy, no questions asked,well a few,as long as theres single player features and LIKE KATCHOO SAID;Something major to double the lifespan of SEIV would have to be offered...I also would like implemented;(A)Weapon Explosion damage range.
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Re: Expansion Pack Time
I am with Tesco. $100 for one game is the most I ever paid. Enough is enough. Bring on SEV! After all, we can wait while playing Starfurry http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Expansion Pack Time
All this game needs is a campaign editor. Just make it, coupled with a better map editor, and you can sell it for $30, and it will sell.
TRIGGERS! |
Re: Expansion Pack Time
I'll be just fine with the final patch (well, as long as what I want gets in there) and waiting for Space Empires V. It's time for a fresh start!
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