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Re: Starting tactics
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Re: Starting tactics
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[ November 28, 2003, 04:55: Message edited by: Imperator Fyron ] |
Re: Starting tactics
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SpaceBadger |
Re: Starting tactics
Because the small useless will just be the SY. The big breatheable gets colonized a bit later and used for resources, research, whatever it is needed for.
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Re: Starting tactics
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it? |
Re: Starting tactics
Yeah, you'll be building lots of stuff on the big breathable, why not start off with that SY to help in the build rate when you get around to building the other stuff? The SY will work just as well on the BB as on the SU (small useless), so why not put it there?
Maybe it is just my roleplaying nature; when I am playing I tend to take on the viewpoint of the expanding empire, and it just seems more sensible to start with the best world in a new system and expand from there later. SpaceBadger |
Re: Starting tactics
If you colonize the big one with the Spaceyard, you will be busy building colonizers there and cannot build up the planet at the same time. Building up the planet would then mean canibalizing your spaceyard.
I usually do the same - small planet spaceyard, then colonizer, then big planet and build there w/o spaceyard - because I like to fill big planets completely with mines/research/whatever to make optimum use of the computer facility to be built there later. Of course, a lot depends on the settings, the starting system, and the neighbours (religious, anyone? http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Starting tactics
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Early attack aggressive player like to use fighters and troops to take weaker players planets and take out ships. Most effective are the ones who research stellor Harnassing (sp) early on as they get the solor panels and solar sail. Very handy. |
Re: Starting tactics
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Re: Starting tactics
This requires not looking at the game from a RP perspective, but isntead from the gameyest one you can to get as far from any sense of RP and as much number crunching as you can do. http://forum.shrapnelgames.com/images/icons/icon12.gif
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