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-   -   Starting tactics (http://forum.shrapnelgames.com/showthread.php?t=10811)

se5a November 28th, 2003 06:42 AM

Re: Starting tactics
 
Quote:

Originally posted by primitive:
don't go for that big breathable but colonize a small useless planet first and make a Shipyard. First build for this should be another leapfrog colonizer.

<font size="2" face="sans-serif, arial, verdana">why???

Fyron November 28th, 2003 06:50 AM

Re: Starting tactics
 
Quote:

Originally posted by se5a:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by primitive:
don't go for that big breathable but colonize a small useless planet first and make a Shipyard. First build for this should be another leapfrog colonizer.

<font size="2" face="sans-serif, arial, verdana">why??? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Because you want to build the next colony ship as soon as possible.

Quote:

Sure you can, only my way is faster
<font size="2" face="sans-serif, arial, verdana">Not really.

[ November 28, 2003, 04:55: Message edited by: Imperator Fyron ]

SpaceBadger November 28th, 2003 06:55 AM

Re: Starting tactics
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by se5a:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by primitive:
don't go for that big breathable but colonize a small useless planet first and make a Shipyard. First build for this should be another leapfrog colonizer.

<font size="2" face="sans-serif, arial, verdana">why??? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Because you want to build the next colony ship as soon as possible. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I thought he meant "Why go for the small useless planet rather than the big breathable?" - at least, that is what I wondered when I read it. Why not build that shipyard on the big breathable if there is one available?

SpaceBadger

Fyron November 28th, 2003 06:57 AM

Re: Starting tactics
 
Because the small useless will just be the SY. The big breatheable gets colonized a bit later and used for resources, research, whatever it is needed for.

se5a November 28th, 2003 07:17 AM

Re: Starting tactics
 
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?

SpaceBadger November 28th, 2003 07:28 AM

Re: Starting tactics
 
Yeah, you'll be building lots of stuff on the big breathable, why not start off with that SY to help in the build rate when you get around to building the other stuff? The SY will work just as well on the BB as on the SU (small useless), so why not put it there?

Maybe it is just my roleplaying nature; when I am playing I tend to take on the viewpoint of the expanding empire, and it just seems more sensible to start with the best world in a new system and expand from there later.

SpaceBadger

Roanon November 28th, 2003 07:46 AM

Re: Starting tactics
 
If you colonize the big one with the Spaceyard, you will be busy building colonizers there and cannot build up the planet at the same time. Building up the planet would then mean canibalizing your spaceyard.
I usually do the same - small planet spaceyard, then colonizer, then big planet and build there w/o spaceyard - because I like to fill big planets completely with mines/research/whatever to make optimum use of the computer facility to be built there later. Of course, a lot depends on the settings, the starting system, and the neighbours (religious, anyone? http://forum.shrapnelgames.com/images/icons/icon12.gif )

Atrocities November 28th, 2003 07:51 AM

Re: Starting tactics
 
Quote:

Originally posted by se5a:
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?

<font size="2" face="sans-serif, arial, verdana">Thats where the mines will come into play. http://forum.shrapnelgames.com/images/icons/icon7.gif

Early attack aggressive player like to use fighters and troops to take weaker players planets and take out ships. Most effective are the ones who research stellor Harnassing (sp) early on as they get the solor panels and solar sail. Very handy.

Fyron November 28th, 2003 07:53 AM

Re: Starting tactics
 
Quote:

Originally posted by se5a:
but somoen else might get it, I still dont see the resoning behind going for a small one when you can have a big one.
whats 1 building space, the big one will eventualy build faster anyway due to more population wont it?

<font size="2" face="sans-serif, arial, verdana">Eventually, yes. But, you are not concerned with eventually, but doing as much as you can in the short term. The small world is only going to build the SY to build colony ships. The big world you will want to build miners and such on first, which only take 1 turn. Spaceports only take 3 turns, and do not get built any faster unless you have at least 50% bonus to construction from pop and racial bonuses with a level one SY. http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron November 28th, 2003 07:55 AM

Re: Starting tactics
 
This requires not looking at the game from a RP perspective, but isntead from the gameyest one you can to get as far from any sense of RP and as much number crunching as you can do. http://forum.shrapnelgames.com/images/icons/icon12.gif


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