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-   -   Artificial Gravity in SE4 (http://forum.shrapnelgames.com/showthread.php?t=10820)

Nocturnal November 28th, 2003 09:53 PM

Re: Artificial Gravity in SE4
 
http://forum.shrapnelgames.com/image...s/rolleyes.gif I posted that as a suggestion. I'm not sure how you could make it work.

oleg November 29th, 2003 02:11 AM

Re: Artificial Gravity in SE4
 
You can also make more gravitic weapons and give grav hellbore some neat abilities like skip all shields as it is in Proportions mod.

Krsqk December 1st, 2003 03:43 AM

Re: Artificial Gravity in SE4
 
Quote:

Originally posted by Ed Kolis:
...when one side has gravity generators and the other doesn't, the side without them is in trouble! (Just like with combat sensors and ECM. http://forum.shrapnelgames.com/images/icons/icon12.gif ) Of course, the Master Computer component would also negate the penalties built into the hulls, given that computers don't need gravity to function properly http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">You will have some devious schemers putting both artificial gravity generators and master computers on their ships for a double bonus. http://forum.shrapnelgames.com/images/icons/icon7.gif Unless, of course, you put them in the same family. Then that causes problems for the upgrade function. http://forum.shrapnelgames.com/images/icons/icon7.gif


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