.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   What you would like in a Mod (http://forum.shrapnelgames.com/showthread.php?t=10844)

Nocturnal December 4th, 2003 10:22 AM

Re: What you would like in a Mod
 
Quote:

Originally posted by Imperator Fyron:
Check out Deathstalkers Mount Mod and AJC Mount Mod.
<font size="2" face="sans-serif, arial, verdana">Thanks, I'll look for them!

HEMAN December 4th, 2003 11:22 AM

Re: What you would like in a Mod
 
adament &P&N modes, ill check them out? thanks,Imperator Fyron.quote:
(C) Combat senser+ECM in, All in one comp.
(D) Combat senser+Multiple tracking ,All in one comp.
Would these just be a 10 kT comp that gives the same levels as the normal components? Or a 20 kT? Or maybe reduced effectiveness? Please specify.

Reply; yea top of the line, reduced size,high effectiveness can be Like in the game STARS they had this:combat sencer+ECM+Multiple scanner, all in one http://forum.shrapnelgames.com/images/icons/shock.gif . I got it from the travelling alien trader in STARS.

Puke December 4th, 2003 11:59 AM

Re: What you would like in a Mod
 
A tricky topic. There are lots of mods that add new features of all sorts, rebalance the game, and pack lots of stuff in. there are a couple that totally change the play style of the game, such as P&N and Porportions. Most of the suggestions below lean toward the "bigger is better, give me more" mentality.

well, those things are hard to make, take a LONG time time and a LARGE number of man hours, and there are already a fair number of them with good support. if people want other odd additions to their P&N or Porportions or Devnull game, or they want to mix and match pieces of other mods into Adamant, then its easy enough to do. I dont think we need to compile a new mod just to satisfy everyones desires for more feature creep.

What I want to seen in a mod, is LESS. A long time ago, Geo had a great mod (dont think it was ever finished) that focused on fighters and drones. capital ship combat was all stand-off, and fighters were of two basic types, space-superiority (anti-fighter / anti-drone / anti-seeker) or bombers (anti-ship / anti-planet). a simple change, down plays or removes alot of the other tech, and totally changes the way the game is played.

Drone Wars (another short, not-quite-polished, Geo Mod) was included on the Gold CD. totally changed the game, simply by removing a bunch of tech areas.

So thats what I want to see more of. Clever ideas that totally change the game. sure, add a few things like scaled mounts or techs from other mods, or incorporate parts of porportions. but dont just make a me-too here-are-a-dozzen-new-tech-areas-and-a-bag-of-chips kind of mod.

think small. think simple. think one or two good ideas that change the game, and dont add in a bunch of other stuff.

Argitoth December 4th, 2003 05:26 PM

Re: What you would like in a Mod
 
I'd personally want different skin colors of the Jouran race.

Brown skin or blue skin... just so two people can play the same race. I need them to be a different color to fit my RP story.

Fyron December 4th, 2003 05:45 PM

Re: What you would like in a Mod
 
Quote:

Originally posted by Nocturnal:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Check out Deathstalkers Mount Mod and AJC Mount Mod.

<font size="2" face="sans-serif, arial, verdana">Thanks, I'll look for them! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://www.malfador.com/se4mods.html

Although, the latest Version of DMM might not be on there... it is on http://www.spaceempires.net/ though.

Suicide Junkie December 4th, 2003 06:22 PM

Re: What you would like in a Mod
 
Quote:

What I want to seen in a mod, is LESS. A long time ago, Geo had a great mod (dont think it was ever finished) that focused on fighters and drones. capital ship combat was all stand-off, and fighters were of two basic types, space-superiority (anti-fighter / anti-drone / anti-seeker) or bombers (anti-ship / anti-planet). a simple change, down plays or removes alot of the other tech, and totally changes the way the game is played.
<font size="2" face="sans-serif, arial, verdana">Have you tried the Rock Paper Scissors mod?

http://www.shrapnelgames.com/cgi-bin...=008609#000000

http://forum.shrapnelgames.com/newup...1057271169.gif

[ December 04, 2003, 16:24: Message edited by: Suicide Junkie ]

Fyron December 5th, 2003 09:17 PM

Re: What you would like in a Mod
 
Or perhaps the Smoothed Pop Settings "mod" that does one thing: it smooths out the population bonus curve so it is in 1% increments rather than 10% jumps. http://forum.shrapnelgames.com/images/icons/icon12.gif

Smoothed Pop Settings

gregebowman December 5th, 2003 09:54 PM

Re: What you would like in a Mod
 
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.

Imperial December 10th, 2003 12:01 AM

Re: What you would like in a Mod
 
a mod that ties in all aspects of combat (ship to ship--fighters-- troops and transports for them--weap mounts etc---and makes them all usefull whether its end game - begining game -or mid game. Also an AI designed to impliment any changes and use them.

[ December 09, 2003, 22:02: Message edited by: Imperial ]

minipol December 10th, 2003 12:11 AM

Re: What you would like in a Mod
 
Quote:

Originally posted by Suicide Junkie:
Have you tried the Rock Paper Scissors mod?

http://www.shrapnelgames.com/cgi-bin...=008609#000000

http://forum.shrapnelgames.com/newup...1057271169.gif

<font size="2" face="sans-serif, arial, verdana">Hehe, never knew it existed. Now that's an original idea!


All times are GMT -4. The time now is 09:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.