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Re: What you would like in a Mod
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Re: What you would like in a Mod
adament &P&N modes, ill check them out? thanks,Imperator Fyron.quote:
(C) Combat senser+ECM in, All in one comp. (D) Combat senser+Multiple tracking ,All in one comp. Would these just be a 10 kT comp that gives the same levels as the normal components? Or a 20 kT? Or maybe reduced effectiveness? Please specify. Reply; yea top of the line, reduced size,high effectiveness can be Like in the game STARS they had this:combat sencer+ECM+Multiple scanner, all in one http://forum.shrapnelgames.com/images/icons/shock.gif . I got it from the travelling alien trader in STARS. |
Re: What you would like in a Mod
A tricky topic. There are lots of mods that add new features of all sorts, rebalance the game, and pack lots of stuff in. there are a couple that totally change the play style of the game, such as P&N and Porportions. Most of the suggestions below lean toward the "bigger is better, give me more" mentality.
well, those things are hard to make, take a LONG time time and a LARGE number of man hours, and there are already a fair number of them with good support. if people want other odd additions to their P&N or Porportions or Devnull game, or they want to mix and match pieces of other mods into Adamant, then its easy enough to do. I dont think we need to compile a new mod just to satisfy everyones desires for more feature creep. What I want to seen in a mod, is LESS. A long time ago, Geo had a great mod (dont think it was ever finished) that focused on fighters and drones. capital ship combat was all stand-off, and fighters were of two basic types, space-superiority (anti-fighter / anti-drone / anti-seeker) or bombers (anti-ship / anti-planet). a simple change, down plays or removes alot of the other tech, and totally changes the way the game is played. Drone Wars (another short, not-quite-polished, Geo Mod) was included on the Gold CD. totally changed the game, simply by removing a bunch of tech areas. So thats what I want to see more of. Clever ideas that totally change the game. sure, add a few things like scaled mounts or techs from other mods, or incorporate parts of porportions. but dont just make a me-too here-are-a-dozzen-new-tech-areas-and-a-bag-of-chips kind of mod. think small. think simple. think one or two good ideas that change the game, and dont add in a bunch of other stuff. |
Re: What you would like in a Mod
I'd personally want different skin colors of the Jouran race.
Brown skin or blue skin... just so two people can play the same race. I need them to be a different color to fit my RP story. |
Re: What you would like in a Mod
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Although, the latest Version of DMM might not be on there... it is on http://www.spaceempires.net/ though. |
Re: What you would like in a Mod
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http://www.shrapnelgames.com/cgi-bin...=008609#000000 http://forum.shrapnelgames.com/newup...1057271169.gif [ December 04, 2003, 16:24: Message edited by: Suicide Junkie ] |
Re: What you would like in a Mod
Or perhaps the Smoothed Pop Settings "mod" that does one thing: it smooths out the population bonus curve so it is in 1% increments rather than 10% jumps. http://forum.shrapnelgames.com/images/icons/icon12.gif
Smoothed Pop Settings |
Re: What you would like in a Mod
A reason to research the biology tech. Other than planetary weapons, I see no real use in using this technology as it currently stands. In most games, it's about the Last thing I do research.
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Re: What you would like in a Mod
a mod that ties in all aspects of combat (ship to ship--fighters-- troops and transports for them--weap mounts etc---and makes them all usefull whether its end game - begining game -or mid game. Also an AI designed to impliment any changes and use them.
[ December 09, 2003, 22:02: Message edited by: Imperial ] |
Re: What you would like in a Mod
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