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-   -   Exploit: create other breathing population (http://forum.shrapnelgames.com/showthread.php?t=10904)

geoschmo December 15th, 2003 07:41 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.
<font size="2" face="sans-serif, arial, verdana">I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo

Arkcon December 15th, 2003 07:46 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?
<font size="2" face="sans-serif, arial, verdana">Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home.

[ December 15, 2003, 17:46: Message edited by: Arkcon ]

Will December 15th, 2003 08:00 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.

<font size="2" face="sans-serif, arial, verdana">I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That's right. The game keeps track of every race created in the game, and there is a maximum of twenty races. A planet rebelling effectively creates a "new" race (even though the only thing different is the name). Once 20 is reached, there can be no more (even if some were destrroyed/reabsorbed).

geoschmo December 15th, 2003 08:15 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by Arkcon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?

<font size="2" face="sans-serif, arial, verdana">Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You misunderstood my question. I was asking if anyone has ever seen a rioting planet rebell, that was NOT caused by intel.

[ December 15, 2003, 18:15: Message edited by: geoschmo ]

Asmala December 15th, 2003 08:16 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.
<font size="2" face="sans-serif, arial, verdana">But how you can make your population riot unless you take heavy combat losses? Remember the natural decrease.

Slick December 15th, 2003 08:20 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slick:
Just lower your happiness in your empire setup, research troops early to keep your selected planets happy. Set up a protected system with all the other planet types, colonize and let them riot and rebel. Then make them surrender. Then eat your cheese.

<font size="2" face="sans-serif, arial, verdana">But how you can make your population riot unless you take heavy combat losses? Remember the natural decrease. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just lower your happiness in your empire setup, research troops early. Obviously you have to be planning to do this during empire setup.

Slick December 15th, 2003 08:21 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arkcon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Has anyone actually seen a planet rebel after rioting?

<font size="2" face="sans-serif, arial, verdana">Yes. It has happened to me in the past when I neglected Intell production. The best example would be your Awakening scenario. I could just about hold the AI back, but I would start losing colonies eventually. I must try to deliberately do what Slick suggests when I get home. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You misunderstood my question. I was asking if anyone has ever seen a rioting planet rebell, that was NOT caused by intel. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have to admit, I haven't seen planets rebel from rioting, but I usually don't let them riot for long and the only time I see it is when I get a race to surrender. I take immediate action to drop troops and move a fleet in to build a UPC.

Slick.

[ December 15, 2003, 18:35: Message edited by: Slick ]

Fyron December 15th, 2003 08:27 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.

<font size="2" face="sans-serif, arial, verdana">I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times.

narf poit chez BOOM December 15th, 2003 09:02 PM

Re: Exploit: create other breathing population
 
had something like that happen. when i conquered them, they went back to oxygen breathin.

geoschmo December 15th, 2003 09:05 PM

Re: Exploit: create other breathing population
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Rebellions can create in excess of 20 empires.

<font size="2" face="sans-serif, arial, verdana">I don't think this is correct. It seems I rememeber trying this and once I got to 20 empires the PPP projects would always either fail entirely or the planet switched sides. Prior to 20 you would get the occasional planet that would rebel but not join your empire.

Geoschmo
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I am absolutely certain that you can have more than 20 empires from rebellions. I have seen it happen dozens of times.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Are you refering to rebelions of the random event nature, or the intel kind, or either? Not to be a doubting Thomas but I specifically rememebr trying this and it seems odd that it would have just stopped working spontaneously in my game, but still work otherwise. Guess I will have to do some more testing.

Geoschmo


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