Ed Kolis |
December 17th, 2003 03:18 AM |
Re: Small Shield Depleters = Uber Troop Weapon
Quote:
Originally posted by geoschmo:
As I understand it, the problem originally was shield depleters used against units would do normal damage. And under those circumstances Ed would be right, the small shield depleters would rock as troop weapons. But I believe that with 1.84 that was fixed so shield depleters fired against units only deplete the shields instead of doing normal damage.
Although I could be incorrect. Ed, have you tested this to see if it still does what you are saying?
Geoschmo
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<font size="2" face="sans-serif, arial, verdana">No, I haven't... testing stuff in SE4 takes so long to set up, and if you don't go about it the long way (i.e. set up 2 empires in a human-vs.-human game) it won't always work! http://forum.shrapnelgames.com/images/icons/icon8.gif
Now I had been noticing other problems with shield on units, at least in the combat replays - shielded units wouldn't display their shield animation until a unit was destroyed, for some strange reason... still not sure if the shields are being treated as shields, as hitpoints, or both (there IS a blue bar but as I said the shield animations only show up when they shouldn't and the red bar seems kinda elongated too... http://forum.shrapnelgames.com/image...s/rolleyes.gif )
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