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Re: Ringworlds and Sphereworlds
Wouldn't that always stick you in an edge sector?
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Re: Ringworlds and Sphereworlds
>a) acturally built either
i did build both. in one game i had 7 all together. >b) did you do it out of curiosity or because of >your playing strategy Both. >c) have you built one in a multiplayer game. I don't play multiplayer games (yet) [ December 18, 2003, 14:14: Message edited by: minipol ] |
Re: Ringworlds and Sphereworlds
I've always thought it might be interesting to have a PBW game where the objective is to build a sphereworld from scratch and hold it for x number of years. Kind of like the "Wonders" victory condition in Age of Empires and games like that.
Geoschmo |
Re: Ringworlds and Sphereworlds
In my first game playing SEIVG, I built both a sphere world and a ring world. It does take time, but if you're playing single player, then you have all the time in the world (assuming the AI isn't kicking your butt by the time you can actually build one). But since then, I haven't stuck to a single game long enough to get that far. There are so many mods to play, and I just don't have the time anymore to play them all.
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Re: Ringworlds and Sphereworlds
Why can't I upgrade my ringworld to a sphereworld!!! http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Ringworlds and Sphereworlds
I actually began the proportions ringworld+cultural centre project in a single player game earlier in the year. The game crashes now when \i try to process the turn, but after dumping almost 2billion population on there I had the construction time down to 683 turns. Of course with more population (At least another 5 bllion available on my own homeworld and captured homeworlds) that figure would have dropped more rapidly as I hit the bonus thresholds.
I was transporting pop, by the way, with a fleet of starliner-sphereworlds, capable of shifting 20million ppl each. But that game's broke. So I started a new one=-) |
Re: Ringworlds and Sphereworlds
Hmm, I never even thought of transporting people to my sphere world when I built one. Just never thought of it. I think I sent a colony ship to claim it, but I don't ever remember sending more population to it. If I ever get to that point again, I'll have to remember that.
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Re: Ringworlds and Sphereworlds
Quote:
Check out Puke's Furball 5. Every turn, every non-planet object in the one-system map is moved to the same sector. It's like a roving destructive party. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But if it moves you 12 sectors, it would always move you all the way across the system. I know how random movement works. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Ringworlds and Sphereworlds
Quote:
Regarding the fully loaded Porportions sphereworld, its simple enough to start the game with one. Its resource, research, and intel generation capabilities are all quite impressive - as are its planetary shield totals. It would take an impressive fleet to even get through its sheiding, much less start to damage weapons platforms and facilities. Maybe that would make an interesting max-tech porportions game, one player controlls a sphereworld, and the others race to crack it. |
Re: Ringworlds and Sphereworlds
Quote:
Check out Puke's Furball 5. Every turn, every non-planet object in the one-system map is moved to the same sector. It's like a roving destructive party. |
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