.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   kamikaze ships (http://forum.shrapnelgames.com/showthread.php?t=10925)

Loser December 19th, 2003 02:31 AM

Re: kamikaze ships
 
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.

Slynky December 19th, 2003 02:56 AM

Re: kamikaze ships
 
When I answered, I was speaking for simultaneous play. I hadn't considered the other mode since I never play it any longer. http://forum.shrapnelgames.com/images/icons/icon12.gif

And, good luck with getting your ships to work at max range consistantly. http://forum.shrapnelgames.com/images/icons/icon10.gif

PvK December 20th, 2003 04:20 AM

Re: kamikaze ships
 
Quote:

Originally posted by Loser:
I'm wondering if the fix might be to not allow this to occur in Tactical. At least then it would be consistant.
<font size="2" face="sans-serif, arial, verdana">I'm not wondering. It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.

PvK

Taera December 20th, 2003 11:47 PM

Re: kamikaze ships
 
SD+ID to not get rammed... how about SD+ID on the ramming side? Did that with an organic race.. (ouch)

Parasite December 24th, 2003 01:51 AM

Re: kamikaze ships
 
Quote:

Originally posted by PvK:
It sucks (makes no sense, is silly, naturally has no basis in realism or science fiction, and is imbalancing) to have ships be able to ram stacks of units.

PvK

<font size="2" face="sans-serif, arial, verdana">A ship rammed a satellite at least once in Babylon 5. In the final attack on earth. [edit]I have done it in tactical, but a friend tried in in Strat and lost the ships.

[ December 23, 2003, 23:54: Message edited by: Parasite ]

Taera December 24th, 2003 11:38 AM

Re: kamikaze ships
 
realism-wise it makes sense - the satellite cant dodge away like a fighter would, and its mass would do little damage against the ship. Game-wise however fighter stacks are considered one single mass -- err, 10000kT damage worth hurts

PvK December 24th, 2003 07:43 PM

Re: kamikaze ships
 
No, people. The problem with ramming satellites is that in SE4, the game puts all satellites in one place, where they can be rammed all at once. Even if one accepts that this is a reasonable abstraction, it still makes zero sense to allow ships to ram all of them at once. If it required one movement point to ram each satellite (or, for the ship to stop, or a limit of one ram per turn), then I wouldn't have much problem with it, but ramming all of the satellites the enemy can deploy, all at once, is just nonsense, just like ramming an entire squadron of fighters with a less-maneuverable ship that's smaller than the fighters would be spread out, is.

PvK

[ December 24, 2003, 17:44: Message edited by: PvK ]


All times are GMT -4. The time now is 12:16 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.