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Re: New SJ mod
Will you be including a system for repair sats?
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Re: New SJ mod
Well, of the things in that list,
I know I came up independently with: QNP Finite repairs Supershort GC Leaky Shields/Armor I know others came up with: PD Fighters Tech Gridding Mixed/Unsure stuff: Partial Mines Planetary Bombardment Hero/Cannon Fodder ships system I certainly don't want to claim its all original ideas, and if you've already started something very similar, do let me know now before I get started. [ December 22, 2003, 02:59: Message edited by: Suicide Junkie ] |
Re: New SJ mod
Some numbers I've come up with so far:
Maintenance = Constant Cost = Size<sup>3</sup> Ship size : build cost multiplier : maintenance multiplier</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 200 : 1 : 1000 400 : 4 : 125 600 : 9 : 37 800 : 16 : 15.6 (16) 1000 : 25 : 8.0 1200 : 36 : 4.6 (5) 1400 : 49 : 3.0 1600 : 64 : 1.95 (2) 1800 : 81 : 1.37 (???) (multiply all by 3, maybe) 2000 : 100 : 1.00</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">For Cost=Size<sup>2</sup> Ship size : build cost multiplier : maintenance multiplier</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 200 : 1 : 100 400 : 2 : 25 600 : 3 : 11.1 800 : 4 : 6.25 1000 : 5 : 4.0 1200 : 6 : 2.77 1400 : 7 : 2.04 1600 : 8 : 1.56 1800 : 9 : 1.23 2000 : 10 : 1.00</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> [ December 22, 2003, 03:33: Message edited by: Suicide Junkie ] |
Re: New SJ mod
I'd like to see kamikazies more affective and used by the AI, espeically with fitrs... movable bases like in Delvemod, mount variations as well, my 2 bits http://forum.shrapnelgames.com/images/icons/icon7.gif
just some ideas Mac |
Re: New SJ mod
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http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: New SJ mod
I was not planning to support AI in this mod... many of the changes would be nearly impossible to handle.
Cranking the storage space is a good option... Using the my popmodifiers file (peak resource production at 500m) would also make domed colonies very useful. I hadn't planned anything about colonization until now: - I'm thinking gritty tech, so I'm going to look into making the colonization techs unchoosable racial traits... Your home planet choice should (untested) force the pickup of one colony tech even though its racial, and you then wouldn't be able to trade OR research the others. I'm also thinking it would be good to have rock/ice shared colony techs, with your off-colony costing 10x more (in rads for heating/cooling) than the home surface type. Gas giant colonies would be cranked way up in size to keep it fair. 50 facilities on a huge breathable, gobs of population, etc. |
Re: New SJ mod
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And in order to make huge gas planets get extra population & facility space, wouldn't you need to either give that to huge rock/ice planets as well, or prevent rock/ice planets from being huge? (Which is actually something I was thinking of as a mod idea... if gas giants can't be small, why can rock and ice planets be huge? A ball of rock the size of Jupiter would likely (I haven't done any calculations) be hot enough at its core to be a brown dwarf, not a planet!) |
Re: New SJ mod
A cool thing from the fantasy mod was to give each ship hull its own research branch. For example, in this mod, after you discover "Frigates" through regular Ship Construction research, you could open up a branch of research called "Frigate Improvements". Improvements could be along the lines of cheaper hulls, slighter bigger hulls, more engines allowed, higher defense/offense, hull specific mounts, etc etc...
Should fit well with your tech gridding you're already planning... |
Re: New SJ mod
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[ December 22, 2003, 17:22: Message edited by: narf poit chez BOOM ] |
Re: New SJ mod
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Still, I'd like to do it, if there's enough support... except then we might end up taking away all of Malfador's customers should we ever get anything playable... http://forum.shrapnelgames.com/images/icons/icon9.gif |
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