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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat January 20th, 2004 05:40 AM

Re: Invasion! Mod Discussion Beta 0.40
 
How do you want it to be altered?

If you want something changed I need to know exactly what you want not just a vauge*sp idea

Examples help

[ January 20, 2004, 03:53: Message edited by: Combat Wombat ]

Combat Wombat January 20th, 2004 08:26 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Who would be interested in a Invasion! PBW game in the near future?

Combat Wombat January 21st, 2004 02:55 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Fyron asked me to post the settings so here are the planned settings

Starting resources: 20000
Starting planets: 3
Home planet value: Good
Score display: All
Technology level: Low
Racial points: 5000
Quadrant type: WPL Sparse Mid-Life
Quadrant size: Small
Event frequency: None
Event severity: Catastrophic
Technology cost: Low
Victory conditions: When when ending the game seems to be the humane thing to do
Maximum units: 20,000
Maximum ships: 20,000
Computer players: Hopefully we won't need any
Computer difficulty: High
Computer player bonus: None
Neutral empires: To be decided
Other game settings: No Tactical Combat, No Intelligence Projects

Any questions, comments, or concerns feel free to ask away

Combat Wombat January 21st, 2004 03:21 AM

Re: Invasion! Mod Discussion Beta 0.40
 
And Last but not least the Version of the mod that we will be using in the PBW game

Beta 0.24 has been released

http://www.spaceempires.net/files/cw/Invasionbeta24.rar

This is a complete install no previous Versions required. You must have FQM Deluxe installed to play properly

Offical Play Testers:
Renegade13

I am still looking for play testers so if you interested go ahead and say so here

Paul1980au January 21st, 2004 05:32 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Those planned settings sound good even though i am not testing it sounds fair.

Combat Wombat January 22nd, 2004 10:22 PM

Re: Invasion! Mod Discussion Beta 0.40
 
I need players for Combat Wombat's Invasion PBW game

Some features of Invasion are:

21 Levels of ship construction
From Scouts to Worldships

10 Levels of fighters
From Tiny Carrier to Mothership
From Tiny Fighter to Massive Fighter

5 levels of troops
From Infantry to Massive

4 levels of bases
From Space Station to World Base

7 Levels of mines
from tiny to massive

7 levels of satellite
From Space Buoy to Massive

Omi-Colony Component

Planetary Cloaking Device

2 more levels of Space Yards

And much much more

Combat Wombat January 23rd, 2004 12:23 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Invasion 0.25 Beta Change Log
Added Laser I-V
Added Point Defense Grid I-V
Added Titanium Structural Supports I-III
Added Ultra Violet Laser I-VIII
Added Infrared Laser I-VIII

[ January 23, 2004, 00:23: Message edited by: Combat Wombat ]

Renegade 13 January 23rd, 2004 03:44 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I'd play in the PBW game (even though I'm already in 6 games http://forum.shrapnelgames.com/images/icons/icon7.gif ) What's it called on PBW? By the way, I am working on testing your mod, but with school and other stuff, it's slow going.

Combat Wombat January 23rd, 2004 04:07 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Combat Wombat's Invasion!

I'm shutting the game down because there does not seem to be enough intrest right now

[ January 23, 2004, 03:53: Message edited by: Combat Wombat ]

Fyron January 23rd, 2004 06:28 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Have a bit more patience... most PBW games take a few weeks to get players...


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