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Re: PBW Entertainment Inc.?
OFF TOPIC ALERT! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
I think a fun programming project for me would be to set up some kind of program where you enter in all the components in your designs and you get a report (maybe even a dynamic webpage http://forum.shrapnelgames.com/images/icons/icon10.gif ) on whatever aspect of your design you want (damage per turn, shield efficiency, cruising range, etc.) Of course this would have to wait until I figure out how to import data from the Malfador files in a format that I'd actually be willing to use... I've been spoiled by Visual Studio so I won't touch data that isn't fully encapsulated in a class so that I have to memorize a million variable names and such... http://forum.shrapnelgames.com/image...s/rolleyes.gif Maybe if I give up on trying to import the data into a DataSet and just create my own custom classes... http://forum.shrapnelgames.com/images/icons/tongue.gif Another use of this project would be that it would provide a base library for creating modding tools... and with the final patch almost out, I don't have to worry about the files changing on me all of a sudden! http://forum.shrapnelgames.com/images/icons/icon10.gif (of course you all know what happens to my projects... remember that much simpler Version that only calculated ship ranges that I promised to Fyron? http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
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