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 Re: Game mechanic question 
		
		
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		Actually, now that I think about it..  And again, I'm *SUCH* a newbie...   
	That system doesn't sound so cool. Seems a little... What's the word.. Narrow? I would think there should be smaller intervals.. Then again, I'm new, and not quite used to things yet. 100 M 5% bonus 200 M 6% bonus etc.  | 
		
 Re: Game mechanic question 
		
		
		Don't worry, I (and at least a few others I have spoken with) agree with you. I think a better word would be clunky, or maybe rough.    http://forum.shrapnelgames.com/images/icons/icon10.gif    I sent in a file with those settings smoothed out to MM a while back, and they said they like it and would add it to the next patch! Though, I do not see it in the beta history files that were posted in that other thread, so I have resent the request... Check out my file at the link below, and feel free to make use of it!      http://forum.shrapnelgames.com/images/icons/icon7.gif     But make sure to do it in a mod folder, and not to your stock data files! 
	Smoothed Pop Settings 2.0 [ January 25, 2004, 04:41: Message edited by: Imperator Fyron ]  | 
		
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		Very interesting.  I'm using them now. 
	Any other strange math applications that would bother someone as anal as myself?  | 
		
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		How about to hit bonuses adding rather than stacking?  http://forum.shrapnelgames.com/images/icons/icon12.gif  Just look around, you will find them. Not all are possible to fix though. 
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		What's the difference between adding and stacking? 
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		Whoops! I meant to say adding instead of multiplying! 
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		I've often wondered why Aaron used thresholds instead of a smooth function for population effects.  Isn't it actually  less coding to do the math function instead of a series of plateaus?  For us, it would remove a little micromanagment and that's a good thing. 
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		You get complete customization with threshholds in Settings.txt rather than some static formula. 
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