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-   -   Game mechanic question (http://forum.shrapnelgames.com/showthread.php?t=11177)

Fyron January 25th, 2004 06:23 AM

Re: Game mechanic question
 
Quote:

Originally posted by Captain Kwok:
And population helps with your score too!
<font size="2" face="sans-serif, arial, verdana">Nope. Population counts for 0 in score. Its effect on resource production has an indirect effect on score, but the level of pop has no direct effect on score.

Fyron January 25th, 2004 06:25 AM

Re: Game mechanic question
 
Quote:

Originally posted by Grandpa Kim:
Population gives you bonuses in both construction and production (resources, research and intel).

100 M 5% bonus
500 M 10%
1 B 20%
2 B 30%
etc.

I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.

<font size="2" face="sans-serif, arial, verdana">Yeah... you are right. It was 5% at 100 M. http://forum.shrapnelgames.com/images/icons/icon7.gif The highest level is 200% at 10 billion. Only a ringworld or sphereworld can get that much on it.

Litcube January 25th, 2004 06:35 AM

Re: Game mechanic question
 
Actually, now that I think about it.. And again, I'm *SUCH* a newbie...

That system doesn't sound so cool. Seems a little... What's the word.. Narrow? I would think there should be smaller intervals.. Then again, I'm new, and not quite used to things yet.

100 M 5% bonus
200 M 6% bonus
etc.

Fyron January 25th, 2004 06:38 AM

Re: Game mechanic question
 
Don't worry, I (and at least a few others I have spoken with) agree with you. I think a better word would be clunky, or maybe rough. http://forum.shrapnelgames.com/images/icons/icon10.gif I sent in a file with those settings smoothed out to MM a while back, and they said they like it and would add it to the next patch! Though, I do not see it in the beta history files that were posted in that other thread, so I have resent the request... Check out my file at the link below, and feel free to make use of it! http://forum.shrapnelgames.com/images/icons/icon7.gif But make sure to do it in a mod folder, and not to your stock data files!

Smoothed Pop Settings 2.0

[ January 25, 2004, 04:41: Message edited by: Imperator Fyron ]

Litcube January 25th, 2004 07:38 AM

Re: Game mechanic question
 
Very interesting. I'm using them now.

Any other strange math applications that would bother someone as anal as myself?

Fyron January 25th, 2004 07:40 AM

Re: Game mechanic question
 
How about to hit bonuses adding rather than stacking? http://forum.shrapnelgames.com/images/icons/icon12.gif Just look around, you will find them. Not all are possible to fix though.

Litcube January 25th, 2004 08:17 AM

Re: Game mechanic question
 
What's the difference between adding and stacking?

Fyron January 25th, 2004 08:22 AM

Re: Game mechanic question
 
Whoops! I meant to say adding instead of multiplying!

Grandpa Kim January 25th, 2004 08:51 PM

Re: Game mechanic question
 
I've often wondered why Aaron used thresholds instead of a smooth function for population effects. Isn't it actually less coding to do the math function instead of a series of plateaus? For us, it would remove a little micromanagment and that's a good thing.

Fyron January 25th, 2004 09:10 PM

Re: Game mechanic question
 
You get complete customization with threshholds in Settings.txt rather than some static formula.


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