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Re: Repair ships, supply ships, n\' such
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Re: Repair ships, supply ships, n\' such
Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Repair ships, supply ships, n\' such
If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.
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Re: Repair ships, supply ships, n\' such
watch out for engine-killing weapons as well. If you have no supply storage on a ship other than your engines those engine killers can really ruin your day. Movement reduced to one and (in later patches of Gold) your weapons become inoperable.
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Re: Repair ships, supply ships, n\' such
Another reason to use quantum reactors on every ship. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ January 26, 2004, 16:39: Message edited by: Imperator Fyron ] |
Re: Repair ships, supply ships, n\' such
but...how do you know there working? http://forum.shrapnelgames.com/image...s/confused.gif
i just love all the double meanings you can have with the word quantum. |
Re: Repair ships, supply ships, n\' such
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Einstein was wrong, God does play dice, but they are loaded http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Repair ships, supply ships, n\' such
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Re: Repair ships, supply ships, n\' such
i think Fyron missed the point.
and the point is? they are destroyed, wether the're working or not! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Repair ships, supply ships, n\' such
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