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-   -   Repair ships, supply ships, n' such (http://forum.shrapnelgames.com/showthread.php?t=11185)

Captain Kwok January 26th, 2004 03:19 AM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by Litcube:
So just make sure that those supply generating ships have larger supply capacities than anything else?
<font size="2" face="sans-serif, arial, verdana">Exactly!

Sivran January 26th, 2004 04:15 AM

Re: Repair ships, supply ships, n\' such
 
Or when you get it, you could make sure each fleet has a ship with a quantum reactor in it http://forum.shrapnelgames.com/images/icons/icon7.gif

Karibu January 26th, 2004 01:58 PM

Re: Repair ships, supply ships, n\' such
 
If the fleet is going to have multiple battles in one turn, it is best to put quantum reactor for every ship. This is because when in a battle, a ship have to survive with the supplies stored in its engines. Many battles in one turn, will drain them empty. I usually put Quantum reactor to every ship.

dogscoff January 26th, 2004 03:16 PM

Re: Repair ships, supply ships, n\' such
 
watch out for engine-killing weapons as well. If you have no supply storage on a ship other than your engines those engine killers can really ruin your day. Movement reduced to one and (in later patches of Gold) your weapons become inoperable.

Fyron January 26th, 2004 06:08 PM

Re: Repair ships, supply ships, n\' such
 
Another reason to use quantum reactors on every ship. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ January 26, 2004, 16:39: Message edited by: Imperator Fyron ]

narf poit chez BOOM January 26th, 2004 10:13 PM

Re: Repair ships, supply ships, n\' such
 
but...how do you know there working? http://forum.shrapnelgames.com/image...s/confused.gif

i just love all the double meanings you can have with the word quantum.

oleg January 26th, 2004 10:21 PM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by narf poit chez BOOM:
but...how do you know there working? http://forum.shrapnelgames.com/image...s/confused.gif

i just love all the double meanings you can have with the word quantum.

<font size="2" face="sans-serif, arial, verdana">They work for me and don't work for you http://forum.shrapnelgames.com/images/icons/icon10.gif
Einstein was wrong, God does play dice, but they are loaded http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron January 27th, 2004 12:24 AM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by narf poit chez BOOM:
but...how do you know there working? http://forum.shrapnelgames.com/image...s/confused.gif

i just love all the double meanings you can have with the word quantum.

<font size="2" face="sans-serif, arial, verdana">They work as long as they are not destroyed...

narf poit chez BOOM January 27th, 2004 12:29 AM

Re: Repair ships, supply ships, n\' such
 
i think Fyron missed the point.

and the point is? they are destroyed, wether the're working or not! http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala January 27th, 2004 05:44 PM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by oleg:
Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.
<font size="2" face="sans-serif, arial, verdana">Actually it's vice versa. Supplies are distributed first and after that supplies from solar panels are added.


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