![]() |
Re: Known Bugs
Fighters destroyed in combat are sometimes listed as "taken" in the combat reports. (Playing solo Proportions, simultaneous.)
This may or may not correspond to my having captured a carrier in combat using psychic tech- even though all fighters had been launched by the time I took the carrier. Sorry it's a bit vague. |
Re: Known Bugs
Drones temporarily fleeted using shift-click will warp thru a warp point one at a time. Thus it is impossible to try to overwhelm warp point defenses with a mass of drones.
Slick. |
Re: Known Bugs
Quote:
[ January 27, 2004, 16:01: Message edited by: Imperator Fyron ] |
Re: Known Bugs
Quote:
Fixed - In Simultaneous games, scanned enemy ship designs would not be saved. |
Re: Known Bugs
Quote:
Fixed - In Simultaneous games, scanned enemy ship designs would not be saved. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I saw that. I mentioned the bug because the history entry implies that it is fixed for LRS, but I'm not sure about intel blueprints. Slick. |
Re: Known Bugs
An attempt to capture an enemy planet with an allied planet in the same sector may result in capture of the allied planet if the enemy planet is destroyed.
Fighters fleeted together do not share supplies. Formations that do not exist on the computer (in the correct mod folder, of course) that is running the turn will be treated as "no formation" even if those formations are integrated into your empire file. |
Re: Known Bugs
I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.
If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply. |
Re: Known Bugs
Quote:
|
Re: Known Bugs
2) Ships in a fleet with 'Don't hurt me orders' do not obey the fleet orders but revert back to their class orders.
(What no one else wanted to follow Fyrons numbering? ) [ January 27, 2004, 20:28: Message edited by: DavidG ] |
Re: Known Bugs
Quote:
PvK |
All times are GMT -4. The time now is 06:36 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.